Difference between revisions of "Category:Script Objects"

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imported>LAITH10
m (fixed a minor mistake)
imported>Qazaaq
(fixed talking activator display text in object map)
Line 20: Line 20:
  |  |-[[Flora Script|Flora]] |-[[IdleMarker Script|IdleMarker]] |-[[Projectile Script|Projectile]]
  |  |-[[Flora Script|Flora]] |-[[IdleMarker Script|IdleMarker]] |-[[Projectile Script|Projectile]]
  |  |-[[Furniture Script|Furniture]] |-[[ImageSpaceModifier Script|ImageSpaceModifier]] |-[[Quest Script|Quest]]
  |  |-[[Furniture Script|Furniture]] |-[[ImageSpaceModifier Script|ImageSpaceModifier]] |-[[Quest Script|Quest]]
  |  \-[[TalkingActivator Script|Furniture]] |-[[ImpactDataSet Script|ImpactDataSet]] |-[[Race Script|Race]]
  |  \-[[TalkingActivator Script|Talking]] |-[[ImpactDataSet Script|ImpactDataSet]] |-[[Race Script|Race]]
  |-[[ActorBase Script|ActorBase]] |-[[Ingredient Script|Ingredient]] |-[[RefCollectionAlias Script|RefCollectionAlias]]
  |-[[ActorBase Script|ActorBase]] |-[[Ingredient Script|Ingredient]] |-[[RefCollectionAlias Script|RefCollectionAlias]]
  |-[[ActorValue Script|ActorValue]] |-[[InstanceNamingRules Script|InstanceNamingRules]] |-[[Scene Script|Scene]]
  |-[[ActorValue Script|ActorValue]] |-[[InstanceNamingRules Script|InstanceNamingRules]] |-[[Scene Script|Scene]]

Revision as of 22:07, 22 September 2016

Script objects recognized by Papyrus and their associated functions, properties and events.

About Extended Script Objects

More specific script objects are based on more general ones. Typically more specific objects are called children and the more general ones are called parents. Script children inherit certain qualities from their parents. For example, Actor Script has access to all the events and functions listed on ObjectReference Script, and Form Script even though they aren't all listed on Actor Script.

Read more about Extending Scripts

Map

Here is the Papyrus script object map. You can also use the "Extends: xxxx" link on the top of each script object page to find its parent. Scripts in italics are added by SKSE.

-----------------------------------------------------------------
|-|CommonArrayFunctions	|-Debug	|-Game	|-Math	|-ScriptObject	|-Utility
						   |
---------------------------------------------------|-------------
|-ActiveMagicEffect	   |-Alias		   |-Form		|-InputEnableLayer
			      |-ReferenceAlias	      |
			      \-LocationAlias	      |
						      |                                   
	---------------------------------------------------------
	|-Action		|-Holotape			|-Perk
	|-Activator		|-Idle				|-Potion
	|  |-Flora		|-IdleMarker			|-Projectile
	|  |-Furniture		|-ImageSpaceModifier		|-Quest
	|  \-Talking		|-ImpactDataSet			|-Race
	|-ActorBase		|-Ingredient			|-RefCollectionAlias
	|-ActorValue		|-InstanceNamingRules		|-Scene
	|-Ammo			|-Keyword			|-Scroll
	|-Armor			|  \-LocationRefType		|-ShaderParticleGeometry
	|-AssociationType	|-LeveledActor			|-Shout
	|-Book			|-LeveledItem			|-Sound
	|-CameraShot		|-LeveledSpell			|-SoundCategory
	|-Cell			|-Light				|-SoundCategorySnapshot
	|-Class			|-Location			|-Spell
	|-CombatStyle		|-MagicEffect			|-Static
	|-Component		|-Message			|  \-MovableStatic
	|-Container		|-MiscObject			|-Terminal
	|-Door			|  |-ConstructibleObject	|-TextureSet
	|-EffectShader		|  |-Key			|-Topic
	|-Enchantment		|  \-SoulGem			|-TopicInfo
	|-EncounterZone		|-MusicType			|-VisualEffect
	|-Explosion		|-ObjectMod			|-VoiceType
	|-Faction		|-ObjectReference		|-Weapon
	|-FormList		|  \-Actor			|-Weather
	|-GlobalVariable	|-Outfit			|-WordOfPower
	|-Hazard		|-OutputModel			|-WorldSpace
	|-HeadPart		|-Package


Language: English

See Also


Language: English

Subcategories

This category has the following 9 subcategories, out of 9 total.

A

C

I

M

S

W

Pages in category "Script Objects"

The following 101 pages are in this category, out of 101 total.