Difference between revisions of "Holotape"
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imported>Qazaaq (added template property) |
imported>Qazaaq (removed underscore) |
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*{{Template:Editor:Property:Model}} | *{{Template:Editor:Property:Model}} | ||
*{{Template:Editor:Property:Icon}} | *{{Template:Editor:Property:Icon}} | ||
*{{Template:Editor:Property: | *{{Template:Editor:Property:Preview Transform}} | ||
* '''Type''': Select a data type to display. | * '''Type''': Select a data type to display. | ||
** '''Sound''': The [[Sound Descriptor]] to play. | ** '''Sound''': The [[Sound Descriptor]] to play. | ||
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** '''Terminal''': The [[Terminal]] to display. | ** '''Terminal''': The [[Terminal]] to display. | ||
* '''Pickup/Putdown Sounds''' | * '''Pickup/Putdown Sounds''' | ||
**{{Template:Editor:Property: | **{{Template:Editor:Property:Pickup Sound}} | ||
**{{Template:Editor:Property: | **{{Template:Editor:Property:Putdown Sound}} | ||
*{{Template:Editor:Property:Papyrus Script}} | *{{Template:Editor:Property:Papyrus Script}} | ||
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 19:36, 27 October 2017
Type: NOTE
Papyrus: Holotape Script
The holotape can playback a sound, voice, display a terminal, or execute a flash program.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Weight: The weight of this object which represents how heavy it is.
- Value: The object's value in caps which determines its worth to vendors.
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Icon: The Texture File that will be used for this object's icon. This property is depreciated, obsolete, or does not appear to be used by the game.
- Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
- Type: Select a data type to display.
- Sound: The Sound Descriptor to play.
- Voice: The Quest scene dialogue to start.
- Program: The Flash File to execute.
- Terminal: The Terminal to display.
- Pickup/Putdown Sounds
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
Notes
None