Difference between revisions of "OnAnimationEvent - ScriptObject"
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imported>Plplecuyer m (moved OnAnimationEvent - Form to OnAnimationEvent - ScriptObject) |
imported>Docclox m (→Examples: The registered animation was inconsistent with asEventName in the OnAnimationEvent example) |
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Line 20: | Line 20: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function SomeFunction() | Function SomeFunction() | ||
RegisterForAnimationEvent(JoeBob, " | RegisterForAnimationEvent(JoeBob, "Reset") ; Before we can use OnAnimationEvent we must register. | ||
EndFunction | EndFunction | ||
Revision as of 19:53, 6 June 2016
Member of: ScriptObject
Event called when the active magic effect/alias/form receives one of the animation events it was listening for.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Syntax
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
Parameters
- akSource: The ObjectReference that sent the event.
- asEventName: The event that was received.
Examples
Function SomeFunction()
RegisterForAnimationEvent(JoeBob, "Reset") ; Before we can use OnAnimationEvent we must register.
EndFunction
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
if (akSource == self) && (asEventName == "Reset")
Debug.Trace("We got the reset animation graph event from ourselves that we were looking for!")
endIf
endEvent
Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.