OnAnimationEvent - ScriptObject

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Member of: ScriptObject

Event called when the active magic effect/alias/form receives one of the animation events it was listening for.

This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.

Syntax[edit | edit source]

Event OnAnimationEvent(ObjectReference akSource, string asEventName)

Parameters[edit | edit source]

  • akSource: The ObjectReference that sent the event.
  • asEventName: The event that was received.

Examples[edit | edit source]

Function SomeFunction()
  RegisterForAnimationEvent(JoeBob, "Reset") ; Before we can use OnAnimationEvent we must register.
EndFunction

Event OnAnimationEvent(ObjectReference akSource, string asEventName)
  if (akSource == self) && (asEventName == "Reset")
    Debug.Trace("We got the reset animation graph event from ourselves that we were looking for!")
  endIf
endEvent

Notes[edit | edit source]

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

See Also[edit | edit source]