Talk:OnAnimationEvent - ScriptObject

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search

I've been messing around with events and have a couple which I know work :

RegisterForAnimationEvent(Player, "pipboyOpened") Tells you when the pipboy is brought up, does not tell you when its lowered.

RegisterForAnimationEvent(Player, "BeginWeaponSheathe") Tells you when the player begins lowering their weapon and when they have finally finished lowering it.