Difference between revisions of "OnRadiationDamage - ScriptObject"

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== Parameters ==
== Parameters ==
*akTarget: The[[ObjectReference Script|ObjectReference]] that took damage.
*akTarget: The [[ObjectReference Script|ObjectReference]] that took damage.
*abIngested: If true, the radiation damage was ingested in the form of a potion or ingredient.  If false, it was from exposure.
*abIngested: If true, the radiation damage was ingested in the form of a potion or ingredient.  If false, it was from exposure.



Latest revision as of 22:49, 7 January 2017

Member of: ScriptObject Script

Event called when target takes radiation damage.

This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.

Syntax[edit | edit source]

Event OnRadiationDamage(ObjectReference akTarget, bool abIngested)

Parameters[edit | edit source]

  • akTarget: The ObjectReference that took damage.
  • abIngested: If true, the radiation damage was ingested in the form of a potion or ingredient. If false, it was from exposure.

Examples[edit | edit source]

Event OnRadiationDamage(ObjectReference akTarget, bool abIngested)
  Debug.Trace(akTarget + " took radiation damage...")
  if ( abIngested )
    Debug.Trace(" and it was ingested.")
  else
    Debug.Trace(" and it was from exposure.")
EndEvent

Notes[edit | edit source]

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • This event only fires once, in order to have it fire again, you must re-register.

See Also[edit | edit source]