Difference between revisions of "TalkingActivator"
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imported>Qazaaq (Moved editor dialog image.) |
imported>Qazaaq (Added editor property fields) |
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'''Type:''' <code>TACT</code> | |||
<BR/> | |||
'''Papyrus:''' [[TalkingActivator Script]] | '''Papyrus:''' [[TalkingActivator Script]] | ||
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== Editor Dialog == | == Editor Dialog == | ||
[[File:TalkingActivator_Editor.png]] | [[File:TalkingActivator_Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
* | *{{Template:Editor:Property:Name}} | ||
*'''Looping Sound:''' | *'''Looping Sound:''' | ||
*'''Voice Type:''' | *'''Voice Type:''' | ||
* | *{{Add Destruction Data}} | ||
*'''Flags''' | *'''Flags''' | ||
**'''Radio Station:''' | **'''Radio Station:''' | ||
Line 20: | Line 19: | ||
**'''No Voice Filter:''' | **'''No Voice Filter:''' | ||
**'''On Local Map:''' | **'''On Local Map:''' | ||
* | *{{Template:Editor:Property:Keywords}} | ||
== See Also == | == See Also == | ||
*[[:Category:Actor|Actor Category]] | *[[:Category:Actor|Actor Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Actor]] |
Revision as of 22:46, 29 October 2017
Type: TACT
Papyrus: TalkingActivator Script
The TalkingActivator description goes here.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Looping Sound:
- Voice Type:
- Template:Add Destruction Data
- Flags
- Radio Station:
- Cont. Broadcast:
- Non-Pipboy:
- Random Anim Start:
- No Voice Filter:
- On Local Map:
- Keywords: A list of Keywords that signal information to other Game Systems.