Difference between revisions of "Talk:Keyword"
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The definitions of some keywords are defined with [[DefaultObject]]s. These have special meaning in some way in addition to usage in scripts and the condition system.--[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-07-13T01:41:06 (EDT) | The definitions of some keywords are defined with [[DefaultObject]]s. These have special meaning in some way in addition to usage in scripts and the condition system.--[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-07-13T01:41:06 (EDT) | ||
== New Attach Points == | |||
I remember very well when the game first came out and the UI had all sorts of issues like limited number of categories and all that, that the note about creating a new attach point to and to have it show up in the armor bench UI, the trick was to inject that keyword into the do_ModMenuSlotKeywordList form list, was valid. I do not believe it is required anymore. Just created a new attach point that had nothing to do with anything and it showed in the UI. Doesn't even exist in the NIF, in this case I was creating a new category for material swapping. | |||
[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2017-06-06T05:21:38 (EDT) |
Latest revision as of 04:21, 6 June 2017
Default Keywords[edit source]
The definitions of some keywords are defined with DefaultObjects. These have special meaning in some way in addition to usage in scripts and the condition system.--Scrivener07 (talk) 2016-07-13T01:41:06 (EDT)
New Attach Points[edit source]
I remember very well when the game first came out and the UI had all sorts of issues like limited number of categories and all that, that the note about creating a new attach point to and to have it show up in the armor bench UI, the trick was to inject that keyword into the do_ModMenuSlotKeywordList form list, was valid. I do not believe it is required anymore. Just created a new attach point that had nothing to do with anything and it showed in the UI. Doesn't even exist in the NIF, in this case I was creating a new category for material swapping.
Darkconsole (talk) 2017-06-06T05:21:38 (EDT)