Difference between revisions of "Holotape"

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imported>Qazaaq
(added template property)
imported>Qazaaq
(added template property)
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*{{Template:Editor:Property:Weight}}
*{{Template:Editor:Property:Weight}}
*{{Template:Editor:Property:Value}}
*{{Template:Editor:Property:Value}}
* '''Model''': The [[Model File]] that will be used.
*{{Template:Editor:Property:Model}}
* '''Icon''': The [[Texture File]] that will be used.
*{{Template:Editor:Property:Icon}}
*'''Preview Transform''': The [[Transform]] that is applied when this object's model is shown in the inventory menus.
*{{Template:Editor:Property:Preview_Transform}}
* '''Type''': Select a data type to display.
* '''Type''': Select a data type to display.
** '''Sound''': The [[Sound Descriptor]] to play.
** '''Sound''': The [[Sound Descriptor]] to play.
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** '''Terminal''': The [[Terminal]] to display.
** '''Terminal''': The [[Terminal]] to display.
* '''Pickup/Putdown Sounds'''
* '''Pickup/Putdown Sounds'''
** '''Pickup''': The [[Sound Descriptor]] played when the object is picked up.
**{{Template:Editor:Property:Pickup_Sound}}
** '''Putdown''': The [[Sound Descriptor]] played when the object is dropped.
**{{Template:Editor:Property:Putdown_Sound}}
* '''Scripts''': [[Papyrus]] scripts can be attached here, and their properties edited.
*{{Template:Editor:Property:Papyrus Script}}


== Notes ==
== Notes ==

Revision as of 18:53, 27 October 2017

Type: NOTE
Papyrus: Holotape Script

The holotape can playback a sound, voice, display a terminal, or execute a flash program.

Editor Dialog

Holotape Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Weight: The weight of this object which represents how heavy it is.
  • Value: The object's value in caps which determines its worth to vendors.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Icon: The Texture File that will be used for this object's icon. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Type: Select a data type to display.
  • Pickup/Putdown Sounds
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.

Notes

None

See Also