Difference between revisions of "TalkingActivator"
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imported>Qazaaq (Added editor property fields) |
imported>Qazaaq (added description) |
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'''Papyrus:''' [[TalkingActivator Script]] | '''Papyrus:''' [[TalkingActivator Script]] | ||
The TalkingActivator | The [[TalkingActivator]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]]. | ||
== Editor Dialog == | == Editor Dialog == | ||
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*'''Looping Sound:''' | *'''Looping Sound:''' | ||
*'''Voice Type:''' | *'''Voice Type:''' | ||
*{{Add Destruction Data}} | *{{Template:Editor:Property:Add Destruction Data}} | ||
*'''Flags''' | *'''Flags''' | ||
**'''Radio Station:''' | **'''Radio Station:''' |
Revision as of 22:47, 29 October 2017
Type: TACT
Papyrus: TalkingActivator Script
The TalkingActivator object is found within the Object Window under the Actor Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Looping Sound:
- Voice Type:
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
- Flags
- Radio Station:
- Cont. Broadcast:
- Non-Pipboy:
- Random Anim Start:
- No Voice Filter:
- On Local Map:
- Keywords: A list of Keywords that signal information to other Game Systems.