Book

From the Fallout4 CreationKit Wiki
Revision as of 23:16, 27 October 2017 by imported>Qazaaq
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Type: BOOK
Papyrus: Book Script

Books include text that can be read by the player or "teach" a Spell or Perk.

Editor Dialog

Book Object.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Weight: The weight of this object which represents how heavy it is.
  • Value: The object's value in caps which determines its worth to vendors.
  • Teaching:
    • Advance Actor Value:
    • Add Spell: The book adds the selected Spell to the player when read.
    • Add Perk: The book adds the selected Perk to the player when read.
    • None of the above: The book has no teaching qualities.
  • Inventory image:
  • Message Icon:
  • World Art: The 3D Model File as seen in the world.
  • Inventory Art: The 3D model that appears in the inventory. Contains additional details for the book interface. Contains additional details for the book interface.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Add Destruction Data:
  • Can't be Taken:
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Featured Item Message:
  • Description: The object's description as it will appear within user interface menus.
  • Book Text: The text content of the book. Text Replacement may be used here.
  • Text Offset XY:
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
  • Keywords: A list of Keywords that signal information to other Game Systems.

See Also