Constructible Object

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Revision as of 20:42, 6 June 2016 by imported>Qazaaq (style)
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Papyrus: ConstructibleObject Script

This form allows you to define the requirements for crafting items in-game.

Constructible Object.png

Values

  • ID: The Editor ID for this form.
  • Workbench Keyword: What workbench this object should show up at. For example: WorkbenchChemLab to make it show up at the chemistry station for crafting. See Notes.
  • Pickup Sound:
  • Putdown Sound:
  • Menu Art Object:
  • Created Object: The object you are crafting.
  • Created Object Count: How many objects this recipe yields.
  • Priority:
  • Recipe Filters: Keywords which define what category something belongs in. For example RecipeUtility will on an object crafted at WorkbenchChemLab will make this show up in the Utility category at the chemistry station.
  • Required Item List: Things that you must have in your inventory to craft this.
  • Description: Textual description of what you are creating.
  • Match Conditions: These conditions must be met in order for the item to be listed at the workbench.

Notes

  • Workbench Keyword does not appear to be used for Object Mods, just for creating new items. For mods, what items and what workbenches they show up at seem to be defined by the series of Keywords that define Attach Points and Mod Associations that are attached to various objects and their Object Mods.