DefaultCounter

From the Fallout4 CreationKit Wiki
Revision as of 10:07, 15 March 2013 by imported>Darklocq
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

A simple counter. Place on an reference, then increment with another script (such as DefaultCounterIncrementOnDeath or DefaultCounterIncrementOnceOnActivate). When the target value is reached (or, optionally, exceeded), the counter:

  • Activates itself.
  • Optionally, sets a quest stage.
  • Optionally, performs a specified action on a specified linkedref.

Required Properties[edit | edit source]

int TargetValue
{The first value at which the counter will trigger.}

Optional Properties[edit | edit source]

Quest MyQuest
{Optional. If Desired, when the counter reaches its target, sets MyQuest to MyStage.}

int MyStage 
{Optional. If Desired, when the counter reaches its target, sets MyQuest to MyStage.}
	 
Keyword MyLinkedRefKeywor
{The keyword for the LinkedRef to perform the action on. Defaults to the unnamed linkedref.}

int MyLinkedRefAction
{Optional; defaults to 0. Determines what action to perform on the object's linkedref.
 - 0 -- Activate
 - 1 -- Toggle Enable/Disable
 - 2 -- Enable Only
 - 3 -- Disable Only
 }


See Also[edit | edit source]