DefaultCounterIncrementOnDeath

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search

Once this actor dies it increments the counter on it's LinkedRef's DefaultCounter script.

Required Properties[edit | edit source]

Keyword LinkedRefKeyword
{The keyword of the LinkedRef to the Counter. Defaults to the unnamed linkedref.}

Optional Properties[edit | edit source]

Bool CheckForOnDyingInstead = FALSE
{If true the Increment will happen when this actor recieves the OnDying() event instead, which happens the instant the actor dies, unlike the
OnDeath() event which can happen several seconds later.}

See Also[edit | edit source]