OnRadiationDamage - ScriptObject
Revision as of 19:08, 15 July 2015 by imported>MRTCracka
Member of: ScriptObject Script
Event called when target takes radiation damage.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Syntax
Event OnRadiationDamage(ObjectReference akTarget, bool abIngested)
Parameters
- akTarget: TheObjectReference that took damage.
- abIngested: If true, the radiation damage was ingested in the form of a potion or ingredient. If false, it was from exposure.
Examples
Event OnRadiationDamage(ObjectReference akTarget, bool abIngested)
Debug.Trace(akTarget + " took radiation damage...")
if ( abIngested )
Debug.Trace(" and it was ingested.")
else
Debug.Trace(" and it was from exposure.")
EndEvent
Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
- This event only fires once, in order to have it fire again, you must re-register.