Difference between revisions of "Actor Action"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Created page with "Category:Editor Reference Category:Actor '''Papyrus:''' None Magic Effects represent the primary visual and functional effects of the base object that use them. Fi...")
 
imported>Qazaaq
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Editor Reference]]
'''Type:''' <code>AACT</code> [[File:Actor Action EditorIcon.png]]
[[Category:Actor]]
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


Magic Effects represent the primary visual and functional effects of the base object that use them.
The [[Actor Action]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]].


== Editor Dialog ==
[[File:Actor_Action_Object.PNG]]
[[File:Actor_Action_Object.PNG]]
 
*{{Template:Editor:Property:ID}}
== Editor Dialog ==
*{{Template:Editor:Property:Editor Color}}
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:Notes}}
*'''Editor Color:'''
*{{Template:Editor:Property:Display Name}}
*'''Notes:'''
*'''Display Name:'''


== See Also ==
== See Also ==
*[[Keyword]]
*[[Keyword]]
*[[:Category:Actor|Actor Category]]
*[[:Category:Actor|Actor Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Actor]]

Latest revision as of 05:39, 26 January 2018

Type: AACT Actor Action EditorIcon.png
Papyrus: None

The Actor Action object is found within the Object Window under the Actor Category.

Editor Dialog[edit | edit source]

Actor Action Object.PNG

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Editor Color:
  • Notes: A text box used to explain the purpose of this object. These notes are for developers and are not used in game.
  • Display Name: The name as it will appear in-game.

See Also[edit | edit source]