Difference between revisions of "Book"

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(added reference script)
 
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[[Category:Editor Reference]]
'''Type:''' <code>BOOK</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Items]]
'''Papyrus:''' [[Book Script]]. [[ObjectReference Script]]
'''Papyrus:''' [[Book Script]]
 
Books include text that can be read by the player or "teach" a skill or spell.


[[File:Book_Object.png]]
Books include text that can be read by the player or "teach" a [[Spell]] or [[Perk]].
The [[Book]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].


== Editor Dialog ==
== Editor Dialog ==
*'''ID:''' The editor ID which is used by the Creation Kit.
[[File:Book Object.png]]
*'''Name:''' The name as it will appear in-game.
*{{Template:Editor:Property:ID}}
*'''Weight:''' How heavy the book is.
*{{Template:Editor:Property:Name}}
*'''Value:''' The base value in caps the item is worth to vendors.
*{{Template:Editor:Property:Weight}}
*{{Template:Editor:Property:Value}}
*'''Teaching:'''  
*'''Teaching:'''  
**'''Advance Actor Value:'''
**'''Advance Actor Value:'''
**'''Add Spell:'''
**'''Add Spell:''' The book adds the selected [[Spell]] to the player when read.
**'''Add Perk:'''
**'''Add Perk:''' The book adds the selected [[Perk]] to the player when read.
**'''None of the above:'''
**'''None of the above:''' The book has no teaching qualities.
*'''Inventory image:'''
*{{Template:Editor:Property:Inventory Image}}
*'''Message Icon:'''
*{{Template:Editor:Property:Message Icon}}
*'''World Art:''' The 3D model seen in the world.
*{{Template:Editor:Property:World Art}}
*'''Inventory Art:''' The 3D model that appears in the inventory. Contains additional details for the book interface.
*{{Template:Editor:Property:Inventory Art}} Contains additional details for the book interface.
*'''Preview Transform:'''
*{{Template:Editor:Property:Preview Transform}}
*'''Add Destruction Data:'''
*{{Template:Editor:Property:Add Destruction Data}}
*'''Can't be Taken:'''
*'''Can't be Taken:'''
*'''Pickup Sound:''' The sound played when the book is picked up.
*{{Template:Editor:Property:Pickup Sound}}
*'''Putdown Sound:''' The sound played when the book is dropped.
*{{Template:Editor:Property:Putdown Sound}}
*'''Featured Item Message:'''
*{{Template:Editor:Property:Featured Item Message}}
*'''Description:''' Used to provide a description in the inventory.
*{{Template:Editor:Property:Description}}
*'''Book Text:''' The text content of the book.
*'''Book Text:''' The text content of the book. [[Text Replacement]] may be used here.
*'''Text Offset XY:'''
*'''Text Offset XY:'''
*'''Scripts:''' Scripts can be attached here, and their properties edited.
*{{Template:Editor:Property:Papyrus Script}}
*'''Keywords:''' Assign any needed [[Keyword]]s here.
*{{Template:Editor:Property:Keywords}}


== See Also ==
== See Also ==
*[[Spell]]
*[[Perk]]
*[[Text Replacement]]
*[[:Category:Items|Items Category]]
*[[:Category:Items|Items Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Items]]

Latest revision as of 14:31, 30 September 2018

Type: BOOK
Papyrus: Book Script. ObjectReference Script

Books include text that can be read by the player or "teach" a Spell or Perk. The Book object is found within the Object Window under the Items Category.

Editor Dialog[edit | edit source]

Book Object.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Weight: The weight of this object which represents how heavy it is.
  • Value: The object's value in caps which determines its worth to vendors.
  • Teaching:
    • Advance Actor Value:
    • Add Spell: The book adds the selected Spell to the player when read.
    • Add Perk: The book adds the selected Perk to the player when read.
    • None of the above: The book has no teaching qualities.
  • Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
  • World Art: The 3D Model File as seen in the world.
  • Inventory Art: The 3D model that appears in the inventory. Contains additional details for the book interface. Contains additional details for the book interface.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Can't be Taken:
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Featured Item Message:
  • Description: The object's description as it will appear within user interface menus.
  • Book Text: The text content of the book. Text Replacement may be used here.
  • Text Offset XY:
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
  • Keywords: A list of Keywords that signal information to other Game Systems.

See Also[edit | edit source]