Difference between revisions of "Component"

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imported>Qazaaq
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'''Papyrus:''' [[Component Script]]
'''Papyrus:''' [[Component Script]]


A ''Component'' is the raw material used to create and repair workshop decorations, [[Object Mod]]s, and more.
A [[Component]] is the raw material used to create and repair workshop decorations, [[Object Mod]]s, and more.
The [[Component]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
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*'''Scrap Item:''' The [[MiscItem]] created when the item this component belongs to is scrapped. Typically the item version of this component.
*'''Scrap Item:''' The [[MiscItem]] created when the item this component belongs to is scrapped. Typically the item version of this component.
*'''Mod Scrap Scalar:'''  
*'''Mod Scrap Scalar:'''  
*{{Template:Editor:Property:Use Sound|property=Crafting Use Sound}} Occurs when this object is used in a crafting recipe.
*{{Template:Editor:Property:Use Sound|property=Crafting Use Sound}} Occurs when this object is used in a [[Constructible Object]] crafting recipe.
*'''Autocalc Value:'''
*'''Autocalc Value:'''


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== See Also ==
== See Also ==
*[[Constructible Object]]
*[[MiscItem]]
*[[MiscItem]]
*[[Object Mod]]
*[[Object Mod]]

Revision as of 00:19, 29 March 2018

Type: CMPO
Papyrus: Component Script

A Component is the raw material used to create and repair workshop decorations, Object Mods, and more. The Component object is found within the Object Window under the Miscellaneous Category.

Editor Dialog

Component Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Scrap Item: The MiscItem created when the item this component belongs to is scrapped. Typically the item version of this component.
  • Mod Scrap Scalar:
  • Crafting Use Sound: The Sound Descriptor played when the object is used or consumed. Occurs when this object is used in a Constructible Object crafting recipe.
  • Autocalc Value:

Notes

  • Any MiscItem created to match this Component will will need to have it added in the component window.

See Also