DisablePlayerControls - InputEnableLayer

Member of: InputEnableLayer Script

Selectively disables the player's controls on this layer.

SyntaxEdit

Function DisablePlayerControls(bool abMovement = true, bool abFighting = true, bool abCamSwitch = false, \
  bool abLooking = false, bool abSneaking = false, bool abMenu = true, bool abActivate = true, \
  bool abJournalTabs = false, bool abVATS = true, bool abFavorites = true, bool abRunning = false) native

ParametersEdit

  • abMovement: Disable the player's movement controls.
    • Default: True
  • abFighting: Disable the player's combat controls.
    • Default: True
  • abCamSwitch: Disable the ability to switch point of view.
    • Default: False
  • abLooking: Disable the player's look controls.
    • Default: False
  • abSneaking: Disable the player's sneak controls.
    • Default: False
  • abMenu: Disables menu controls (Journal, Inventory, Pause, etc.).
    • Default: True
  • abActivate: Disables ability for player to activate objects.
    • Default: True
  • abJournalTabs: Disables all Journal tabs except System.
    • Default: False
  • abVATS: Disables ability for player to use VATS.
    • Default: True
  • abFavorites: Disables ability for player to use the favorites menu.
    • Default: True
  • abRunning: Disables ability for player to run.
    • Default: False

Return ValueEdit

None.

ExamplesEdit

; Disable movement and combat
InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.DisablePlayerControls()


; Disable just camera switching
myLayer.DisablePlayerControls(false, false, true, false, false, false, false, false, false, false, false)

NotesEdit

  • Calling DisablePlayerControls with the False flag set for individual parameters will not re-enable controls that are already disabled. Use EnablePlayerControls instead.

See AlsoEdit