EnablePlayerControls - InputEnableLayer
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Member of: InputEnableLayer Script
Selectively enables the player's controls on this layer.
Syntax[edit | edit source]
Function EnablePlayerControls(bool abMovement = true, bool abFighting = true, bool abCamSwitch = true, \
bool abLooking = true, bool abSneaking = true, bool abMenu = true, bool abActivate = true, \
bool abJournalTabs = true, bool abVATS = true, bool abFavorites = true, bool abRunning = true) native
Parameters[edit | edit source]
- abMovement: Enable the player's movement controls.
- Default: True
- abFighting: Enable the player's combat controls.
- Default: True
- abCamSwitch: Enable the ability to switch to 3rd-person.
- Default: True
- abLooking: Enable the player's look controls.
- Default: True
- abSneaking: Enable the player's sneak controls.
- Default: True
- abMenu: Enables menu controls (Journal, Inventory, Pause, etc.).
- Default: True
- abActivate: Enables activation.
- Default: True
- abJournalTabs: Enables all Journal tabs.
- Default: True
- abVATS: Enables VATS.
- Default: True
- abFavorites: Enables Favorites.
- Default: True
- abRunning: Enable the player's running controls.
- Default: True
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Enable all controls on this layer
myLayer.EnablePlayerControls()
; Enable all except camera switching
myLayer.EnablePlayerControls(abCamSwitch = false)
See Also[edit | edit source]
- InputEnableLayer Script
- DisablePlayerControls - InputEnableLayer
- IsActivateEnabled - InputEnableLayer
- IsCamSwitchEnabled - InputEnableLayer
- IsFightingEnabled - InputEnableLayer
- IsJournalEnabled - InputEnableLayer
- IsSneakingEnabled - InputEnableLayer
- IsLookingEnabled - InputEnableLayer
- IsMovementEnabled - InputEnableLayer
- IsRunningEnabled - InputEnableLayer
- IsSneakingEnabled - InputEnableLayer
- IsVATSEnabled - InputEnableLayer