Difference between revisions of "EnableActivate - InputEnableLayer"
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imported>Plplecuyer (Created page with "Category:Scripting Category:Papyrus '''Member of:''' InputEnableLayer Script Enables or disables the player's ability to activate items on this layer. == Syntax == ...") |
imported>Docclox m (→Examples: Fixed careless error, the function in the example should obviously be "EnableActivate" not "EnableActivation".) |
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Line 26: | Line 26: | ||
; Disable activation | ; Disable activation | ||
InputEnableLayer myLayer = InputEnableLayer.Create() | InputEnableLayer myLayer = InputEnableLayer.Create() | ||
myLayer. | myLayer.EnableActive(false) | ||
</source> | </source> | ||
Latest revision as of 23:12, 14 July 2020
Member of: InputEnableLayer Script
Enables or disables the player's ability to activate items on this layer.
Syntax[edit | edit source]
Function EnableActivate(abEnable = true) native
Parameters[edit | edit source]
- abEnable: If true, enables activation. Otherwise disables it.
- Default: True
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Enable activation
myLayer.EnableActivate()
; Disable activation
InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.EnableActive(false)