Difference between revisions of "Encounter Zones"

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The [[Encounter Zone]] type is used in many of the game's world locations.


===Fallout4.esm===
===Fallout4.esm===
Line 233: Line 234:
| DLC04GalacticZone_StarportNukaZone || 0504ABAF || DLC04NukaWorldAirfieldZone || 050503BF || DLC04WildWestZone || 050431C0
| DLC04GalacticZone_StarportNukaZone || 0504ABAF || DLC04NukaWorldAirfieldZone || 050503BF || DLC04WildWestZone || 050431C0
|}
|}
[[Category:Game Systems]]

Latest revision as of 11:02, 16 August 2019

The Encounter Zone type is used in many of the game's world locations.

Fallout4.esm[edit | edit source]

Note that the first two digits of the FormID may differ if your load order is different for some reason. The FormIDs here reflect ESMs loaded in order of commercial launch.


DLCRobot.esm (Automatron)[edit | edit source]

DLC01CaravanZone [ECZN:0100FFFB]
DLC01GeneralAtomicsFactoryZone [ECZN:01011363]
DLC01LairRobcoStoreZone [ECZN:0101089E]
DLC01LairZone [ECZN:010008A5]


DLCworkshop01.esm (Wasteland Workshop)[edit | edit source]

DLC02PlayerLevelZone [ECZN:02000BE2]


DLCCoast.esm (Far Harbor)[edit | edit source]


DLCworkshop03.esm (Contraptions + Vault-Tec Workshop)[edit | edit source]

Vault88Zone [ECZN:04003DE0]


DLCNukaWorld.esm[edit | edit source]