Difference between revisions of "Furniture"

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imported>Qazaaq
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*'''Native Terminal:'''
*'''Native Terminal:'''
*'''Active Markers'''
*'''Active Markers'''
**'''Marker:''
**'''Marker:'''
**'''Marker Keyword:''
**'''Marker Keyword:'''
**'''Marker Position/Orientation'''
**'''Marker Position/Orientation'''
***'''X:'''
***'''X:'''

Revision as of 15:25, 20 April 2017

Papyrus: Flora Script

All furniture objects can be used by actors. In general, this means objects like chairs and beds.

Editor Dialog

Furniture Editor.png

  • ID: The editor ID that this form uses in the Creation Kit.
  • Name: The name as it will appear in-game.
  • Model: Displays the 3D Model File for this object.
    • Edit: Chooses the model.
  • Marker Model: In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
    • Edit: Chooses the model.
  • Add Destruction Data: Sets the damage states if an object is destructible.
  • Flags
    • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
    • Must Exit To Talk: NPC cannot talk from this object and will leave it when greeted by player
    • Child Can Use: Can be used by child NPCs
    • Is Perch: Can be used as a perch marker for dragons
    • Is Marker: Determines whether or not the 3D for the object is loaded in game.
    • Ignored By Sandbox: NPCs on sandbox packages will not use this furniture
    • Disables Activation: ( function unknown )
    • Interaction Keyword: Determines who can use this based on keywords
  • Workbench Data
    • Bench Type: The type of crafting menu to open
    • Uses Skill: The type of skill used in the crafting
  • Native Terminal:
  • Active Markers
    • Marker:
    • Marker Keyword:
    • Marker Position/Orientation
      • X:
      • Y:
      • Z:
      • Rot:
    • Marker Available Entry Types
      • Front:
      • Rear:
      • Right:
      • Left:
      • Other:
  • Mod Data
    • Attach Parent Slots:
    • Collect From 3D:
    • Object Template:
  • Papyrus Scripts: A list of Papyrus scripts attached to this object.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
  • Interaction Conditions:
    • <<:
    • >>:
    • New:
  • Idles:
    • Anim Event:
    • Enter With Weapon Drawn:
  • Keywords: A list of Keywords that signal information to other game systems.
  • Actor Values:
    • Actor Value:
    • Amount:
  • Has Container:
  • Associated Form:
  • Drinking Water Type:
  • Forced Loc Ref Type:
  • Activate Text Override:
  • Preview Transform:

See Also