Difference between revisions of "Furniture"

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[[Category:Object_Classes]]
[[Category:Object_Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Papyrus:''' [[Flora Script]]
'''Papyrus:''' [[Furniture Script]]


All furniture objects can be used by actors. In general, this means objects like chairs and beds.
All furniture objects can be used by actors. In general, this means objects like chairs and beds.

Revision as of 15:28, 20 April 2017

Papyrus: Furniture Script

All furniture objects can be used by actors. In general, this means objects like chairs and beds.

Editor Dialog

Furniture Editor.png

  • ID: The editor ID that this form uses in the Creation Kit.
  • Name: The name as it will appear in-game.
  • Model: Displays the 3D Model File for this object.
    • Edit: Chooses the model.
  • Marker Model: In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
    • Edit: Chooses the model.
  • Add Destruction Data: Sets the damage states if an object is destructible.
  • Flags
    • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
    • Must Exit To Talk: NPC cannot talk from this object and will leave it when greeted by player
    • Child Can Use: Can be used by child NPCs
    • Is Perch: Can be used as a perch marker for dragons
    • Is Marker: Determines whether or not the 3D for the object is loaded in game.
    • Ignored By Sandbox: NPCs on sandbox packages will not use this furniture
    • Disables Activation: ( function unknown )
    • Interaction Keyword: Determines who can use this based on keywords
  • Workbench Data
    • Bench Type: The type of crafting menu to open
    • Uses Skill: The type of skill used in the crafting
  • Native Terminal:
  • Active Markers
    • Marker:
    • Marker Keyword:
    • Marker Position/Orientation
      • X:
      • Y:
      • Z:
      • Rot:
    • Marker Available Entry Types
      • Front:
      • Rear:
      • Right:
      • Left:
      • Other:
  • Mod Data
    • Attach Parent Slots:
    • Collect From 3D:
    • Object Template:
  • Papyrus Scripts: A list of Papyrus scripts attached to this object.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
  • Interaction Conditions:
    • <<:
    • >>:
    • New:
  • Idles:
    • Anim Event:
    • Enter With Weapon Drawn:
  • Keywords: A list of Keywords that signal information to other game systems.
  • Actor Values:
    • Actor Value:
    • Amount:
  • Has Container:
  • Associated Form:
  • Drinking Water Type:
  • Forced Loc Ref Type:
  • Activate Text Override:
  • Preview Transform:

See Also