Difference between revisions of "Furniture"
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imported>Qazaaq (Fixed script link) |
imported>Qazaaq (Changed flags) |
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*'''Flags''' | *'''Flags''' | ||
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | **'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | ||
**'''Child Can Use:''' Can be used by child NPCs | |||
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game. | |||
**'''Disables Activation:''' ( function unknown ) | |||
**'''Use Static Avoid Node:''' | |||
**'''Must Exit To Talk:''' NPC cannot talk from this object and will leave it when greeted by player | **'''Must Exit To Talk:''' NPC cannot talk from this object and will leave it when greeted by player | ||
**'''Is Perch:''' Can be used as a perch marker for dragons | **'''Is Perch:''' Can be used as a perch marker for dragons | ||
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture | **'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture | ||
**''' | **'''Play Anim When Full:''' | ||
**''' | **'''Allow Awake Sound:''' | ||
*'''Workbench Data''' | *'''Workbench Data''' | ||
**'''Bench Type:''' The type of crafting menu to open | **'''Bench Type:''' The type of crafting menu to open |
Revision as of 15:34, 20 April 2017
Papyrus: Furniture Script
All furniture objects can be used by actors. In general, this means objects like chairs and beds.
Editor Dialog
- ID: The editor ID that this form uses in the Creation Kit.
- Name: The name as it will appear in-game.
- Model: Displays the 3D Model File for this object.
- Edit: Chooses the model.
- Marker Model: In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
- Edit: Chooses the model.
- Add Destruction Data: Sets the damage states if an object is destructible.
- Flags
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
- Child Can Use: Can be used by child NPCs
- Is Marker: Determines whether or not the 3D for the object is loaded in game.
- Disables Activation: ( function unknown )
- Use Static Avoid Node:
- Must Exit To Talk: NPC cannot talk from this object and will leave it when greeted by player
- Is Perch: Can be used as a perch marker for dragons
- Ignored By Sandbox: NPCs on sandbox packages will not use this furniture
- Play Anim When Full:
- Allow Awake Sound:
- Workbench Data
- Bench Type: The type of crafting menu to open
- Uses Skill: The type of skill used in the crafting
- Native Terminal:
- Active Markers
- Marker:
- Marker Keyword:
- Marker Position/Orientation
- X:
- Y:
- Z:
- Rot:
- Marker Available Entry Types
- Front:
- Rear:
- Right:
- Left:
- Other:
- Mod Data
- Attach Parent Slots:
- Collect From 3D:
- Object Template:
- Papyrus Scripts: A list of Papyrus scripts attached to this object.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
- Interaction Conditions:
- <<:
- >>:
- New:
- Idles:
- Anim Event:
- Enter With Weapon Drawn:
- Keywords: A list of Keywords that signal information to other game systems.
- Actor Values:
- Actor Value:
- Amount:
- Has Container:
- Associated Form:
- Drinking Water Type:
- Forced Loc Ref Type:
- Activate Text Override:
- Preview Transform: