Instance Naming Rules

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Revision as of 21:58, 21 August 2018 by imported>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (added link to valdacil's information regarding INNR.)
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Type: INNR
Papyrus: None

The Instance Naming Rules object is found within the Object Window under the Miscellaneous Category.

Editor Dialog

Instance Naming Rules Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Left Panel: A collection containing instance naming rules.
  • Target Type: The type of object these instance naming rules may apply to.
    • NONE:
    • Actor: Naming rules may apply to Actor objects.
    • Armor: Naming rules may apply to Armor objects.
    • Furniture: Naming rules may apply to Furniture objects.
    • Weapon: Naming rules may apply to Weapon objects.
  • Ruleset Number:
  • Index:
  • Move:
  • Text:
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Use Property Data: This property is depreciated, obsolete, or does not appear to be used by the game. This includes the Target, Op, and Value fields.
    • Target:
      • ColorRemappingIndex:
      • Enchantments:
      • ForcedInventory:
      • Keywords:
      • MaterialSwaps:
      • XPOffsets:
    • Op: The comparison operation to perform.
      • <: Target is less than Value.
      • <=: Target is less than or equal to Value.
      • =: Target is equal to Value.
      • >: Target is greater than Value.
      • >=: Target is greater than or equal to Value.
    • Value: The comparison value.

See Also

External Links