Difference between revisions of "Key"

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imported>Qazaaq
imported>Qazaaq
(added template property)
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[[Category:Editor Reference]]
'''Type:''' <code>KEYM</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Items]]
'''Papyrus:''' [[Key Script]]
'''Papyrus:''' [[Key Script]]


The Key description goes here.
A key is used to unlock a [[Door]]. If the matching key for a locked door is found in the [[Actors]]s inventory, they may automatically unlock the door and enter.


== Editor Dialog ==
== Editor Dialog ==
[[File:Key_Object.png]]
[[File:Key_Object.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Name:''' The key's name as it will appear in-game.
*{{Template:Editor:Property:Name}}
*'''Weight:''' The key's weight in the player's inventory.
*{{Template:Editor:Property:Weight}}
*'''Value:''' The key's value in caps.
*{{Template:Editor:Property:Value}}
**'''Clac from components:'''  
**'''Clac from components:'''  
*'''Add Destruction Data:'''
*{{Template:Editor:Property:Add Destruction Data}}
*'''Pickup Sound:'''
*{{Template:Editor:Property:Pickup Sound}}
*'''Putdown Sound:'''
*{{Template:Editor:Property:Putdown Sound}}
*'''Preview Transform:'''
*{{Template:Editor:Property:Preview Transform}}
*'''Featured Item Message:'''
*{{Template:Editor:Property:Featured Item Message}}
*'''Inventory image:'''  
*'''Inventory image:'''  
*'''Message Icon:'''  
*'''Message Icon:'''  
*'''Model:''' The [[Model File]] used in game.
*{{Template:Editor:Property:Model}}
*'''Pack-In Use Only:'''  
*'''Pack-In Use Only:'''  
*'''Scripts:'''
*{{Template:Editor:Property:Papyrus Script}}
*'''Keywords:'''
*{{Template:Editor:Property:Keywords}}
*'''Component Data:'''  
*'''Component Data:'''  
**'''Quantity:'''  
**'''Quantity:'''  
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== See Also ==
== See Also ==
*[[Keyword]]
*[[:Category:Items|Items Category]]
*[[:Category:Items|Items Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Items]]

Revision as of 00:29, 28 October 2017

Type: KEYM
Papyrus: Key Script

A key is used to unlock a Door. If the matching key for a locked door is found in the Actorss inventory, they may automatically unlock the door and enter.

Editor Dialog

Key Object.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Weight: The weight of this object which represents how heavy it is.
  • Value: The object's value in caps which determines its worth to vendors.
    • Clac from components:
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Featured Item Message:
  • Inventory image:
  • Message Icon:
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Pack-In Use Only:
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Component Data:
    • Quantity:
    • Display Index:

See Also