Difference between revisions of "Key"
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imported>Qazaaq (added template property) |
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'''Type:''' <code>KEYM</code> | |||
<BR/> | |||
'''Papyrus:''' [[Key Script]] | '''Papyrus:''' [[Key Script]] | ||
A key is used to unlock a [[Door]]. If the matching key for a locked door is found in the [[Actors]]s inventory, they may automatically unlock the door and enter. | |||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Key_Object.png]] | [[File:Key_Object.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
* | *{{Template:Editor:Property:Name}} | ||
* | *{{Template:Editor:Property:Weight}} | ||
* | *{{Template:Editor:Property:Value}} | ||
**'''Clac from components:''' | **'''Clac from components:''' | ||
* | *{{Template:Editor:Property:Add Destruction Data}} | ||
* | *{{Template:Editor:Property:Pickup Sound}} | ||
* | *{{Template:Editor:Property:Putdown Sound}} | ||
* | *{{Template:Editor:Property:Preview Transform}} | ||
* | *{{Template:Editor:Property:Featured Item Message}} | ||
*'''Inventory image:''' | *'''Inventory image:''' | ||
*'''Message Icon:''' | *'''Message Icon:''' | ||
* | *{{Template:Editor:Property:Model}} | ||
*'''Pack-In Use Only:''' | *'''Pack-In Use Only:''' | ||
* | *{{Template:Editor:Property:Papyrus Script}} | ||
* | *{{Template:Editor:Property:Keywords}} | ||
*'''Component Data:''' | *'''Component Data:''' | ||
**'''Quantity:''' | **'''Quantity:''' | ||
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== See Also == | == See Also == | ||
*[[Keyword]] | |||
*[[:Category:Items|Items Category]] | *[[:Category:Items|Items Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Items]] |
Revision as of 00:29, 28 October 2017
Type: KEYM
Papyrus: Key Script
A key is used to unlock a Door. If the matching key for a locked door is found in the Actorss inventory, they may automatically unlock the door and enter.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Weight: The weight of this object which represents how heavy it is.
- Value: The object's value in caps which determines its worth to vendors.
- Clac from components:
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
- Featured Item Message:
- Inventory image:
- Message Icon:
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Pack-In Use Only:
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
- Keywords: A list of Keywords that signal information to other Game Systems.
- Component Data:
- Quantity:
- Display Index: