Difference between revisions of "Location"
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imported>Qazaaq (Created page with "'''Type:''' <code>LCTN</code> <BR/> '''Papyrus:''' Location Script Location Objects are found in the Object Window under the WorldData Category. == Edito...") |
imported>Qazaaq (added images) |
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=== Location Ref Types === | === Location Ref Types === | ||
[[File:Location LocRefTypes Editor.png]] | |||
* | * | ||
=== Cells === | === Cells === | ||
[[File:Location Cells Editor.png]] | |||
* | * | ||
=== Actors === | === Actors === | ||
[[File:Location Actors Editor.png]] | |||
* | * | ||
Latest revision as of 01:06, 17 December 2018
Type: LCTN
Papyrus: Location Script
Location Objects are found in the Object Window under the WorldData Category.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Parent Location:
- Encounter Zone:
- World Location Marker Ref:
- Interior cells use ref location for world map player marker:
- World Location Radius:
- Actor Fade Mult:
- Horse Marker Ref:
- Music:
- Unreported Crime Faction:
- Keywords: A list of Keywords that signal information to other Game Systems.
- Color: The default color used for this object.
- R: The colors red channel is represented by a number between 0 and 255.
- G: The colors green channel is represented by a number between 0 and 255.
- B: The colors blue channel is represented by a number between 0 and 255.