Difference between revisions of "MiscItem"
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imported>Qazaaq (Created page with "Category:Editor Reference Category:Object_Classes Category:Items '''Papyrus:''' MiscObject Script The MiscItem description goes here. == Editor Dialog == F...") |
imported>Qazaaq (added template property) |
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'''Type:''' <code>MISC</code> | |||
<BR/> | |||
'''Papyrus:''' [[MiscObject Script]] | '''Papyrus:''' [[MiscObject Script]] | ||
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== Editor Dialog == | == Editor Dialog == | ||
[[File:MiscItem_Editor.png]] | [[File:MiscItem_Editor.png]] | ||
*''' | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} | |||
*{{Template:Editor:Property:Weight}} | |||
*{{Template:Editor:Property:Value}} | |||
**'''Calc from components:''' | |||
*{{Template:Editor:Property:Add Destruction Data}} | |||
*{{Template:Editor:Property:Pickup Sound}} | |||
*{{Template:Editor:Property:Putdown Sound}} | |||
*{{Template:Editor:Property:Preview Transform}} | |||
*{{Template:Editor:Property:Featured Item Message}} | |||
*{{Template:Editor:Property:Inventory Image}} | |||
*{{Template:Editor:Property:Message Icon}} | |||
*{{Template:Editor:Property:Model}} | |||
*'''Pack-In Use Only:''' | |||
*{{Template:Editor:Property:Papyrus Script}} | |||
*{{Template:Editor:Property:Keywords}} | |||
*{{Template:Editor:Property:Component Data}} | |||
**'''Quantity:''' | |||
**'''Display Index:''' | |||
== See Also == | == See Also == | ||
*[[Keyword]] | |||
*[[:Category:Items|Items Category]] | *[[:Category:Items|Items Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Items]] |
Revision as of 00:55, 28 October 2017
Type: MISC
Papyrus: MiscObject Script
The MiscItem description goes here.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Weight: The weight of this object which represents how heavy it is.
- Value: The object's value in caps which determines its worth to vendors.
- Calc from components:
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
- Featured Item Message:
- Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
- Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Pack-In Use Only:
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
- Keywords: A list of Keywords that signal information to other Game Systems.
- Component Data: A collection of Components this MiscItem will yield when scrapped. The object's cap Value may also be influenced by entries within the collection.
- Component: The Component object to use.
- Quantity: The amount of this component.
- Display Index: Used for sorting the display order within the user interface. Sorting is alphabetical by default, where higher values are sorted towards the bottom.
- Quantity:
- Display Index: