Difference between revisions of "Player"

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The [[Player]] is a special [[Actor]] reference which is controlled by the [[User]].
The [[Player]] is a special [[Actor]] reference which is controlled by the [[User]].
The [[Player]] is almost always loaded by the Fallout 4 and uses a named reference called <code>PlayerREF</code>.
The [[Player]] is almost always loaded by Fallout 4 and uses a named reference called <code>PlayerREF</code>.
The [[Player]]s base [[Actor]] form is called <code>Player</code>.
The [[Player]]s base [[Actor]] form is called <code>Player</code>.


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[[Category:Game System]]
[[Category:Game Systems]]

Latest revision as of 11:09, 29 August 2019

The Player is a special Actor reference which is controlled by the User. The Player is almost always loaded by Fallout 4 and uses a named reference called PlayerREF. The Players base Actor form is called Player.

The developers used a design paradigm dubbed "Atlas" to optimize how and when Fallout 4 loads data. With interior and exterior WorldSpaces, only the Cells immediately surrounding the Player will be loaded by Fallout 4. How and when WorldSpaces are loaded all rests on the Players shoulders.


Notes[edit | edit source]

  • The Initialization File setting called uGridsToLoad will influence how many Cells are loaded surrounding the Player. It is not recommended to alter this setting.

See Also[edit | edit source]