Difference between revisions of "TalkingActivator"

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imported>Qazaaq
(Moved editor dialog image.)
imported>Qazaaq
(Added editor property fields)
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[[Category:Editor Reference]]
'''Type:''' <code>TACT</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Actor]]
'''Papyrus:''' [[TalkingActivator Script]]
'''Papyrus:''' [[TalkingActivator Script]]


Line 8: Line 7:
== Editor Dialog ==
== Editor Dialog ==
[[File:TalkingActivator_Editor.png]]
[[File:TalkingActivator_Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Name:''' The name as it will appear in-game.
*{{Template:Editor:Property:Name}}
*'''Looping Sound:'''
*'''Looping Sound:'''
*'''Voice Type:'''
*'''Voice Type:'''
*'''Add Destruction Data:'''
*{{Add Destruction Data}}
*'''Flags'''
*'''Flags'''
**'''Radio Station:'''
**'''Radio Station:'''
Line 20: Line 19:
**'''No Voice Filter:'''
**'''No Voice Filter:'''
**'''On Local Map:'''
**'''On Local Map:'''
*'''Keywords:'''
*{{Template:Editor:Property:Keywords}}
*'''Scripts:'''


== See Also ==
== See Also ==
*[[:Category:Actor|Actor Category]]
*[[:Category:Actor|Actor Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Actor]]

Revision as of 23:46, 29 October 2017

Type: TACT
Papyrus: TalkingActivator Script

The TalkingActivator description goes here.

Editor Dialog

TalkingActivator Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Looping Sound:
  • Voice Type:
  • Template:Add Destruction Data
  • Flags
    • Radio Station:
    • Cont. Broadcast:
    • Non-Pipboy:
    • Random Anim Start:
    • No Voice Filter:
    • On Local Map:
  • Keywords: A list of Keywords that signal information to other Game Systems.

See Also