Difference between revisions of "TalkingActivator"

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imported>Qazaaq
(Added editor property fields)
imported>Qazaaq
(added description)
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'''Papyrus:''' [[TalkingActivator Script]]
'''Papyrus:''' [[TalkingActivator Script]]


The TalkingActivator description goes here.
The [[TalkingActivator]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]].


== Editor Dialog ==
== Editor Dialog ==
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*'''Looping Sound:'''
*'''Looping Sound:'''
*'''Voice Type:'''
*'''Voice Type:'''
*{{Add Destruction Data}}
*{{Template:Editor:Property:Add Destruction Data}}
*'''Flags'''
*'''Flags'''
**'''Radio Station:'''
**'''Radio Station:'''

Revision as of 23:47, 29 October 2017

Type: TACT
Papyrus: TalkingActivator Script

The TalkingActivator object is found within the Object Window under the Actor Category.

Editor Dialog

TalkingActivator Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Looping Sound:
  • Voice Type:
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Flags
    • Radio Station:
    • Cont. Broadcast:
    • Non-Pipboy:
    • Random Anim Start:
    • No Voice Filter:
    • On Local Map:
  • Keywords: A list of Keywords that signal information to other Game Systems.

See Also