Difference between revisions of "TalkingActivator"

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imported>Qazaaq
(added description)
imported>Qazaaq
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*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Model}}
*'''Looping Sound:'''
*'''Looping Sound:'''
*'''Voice Type:'''
*'''Voice Type:'''
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**'''On Local Map:'''
**'''On Local Map:'''
*{{Template:Editor:Property:Keywords}}
*{{Template:Editor:Property:Keywords}}
*{{Template:Editor:Property:Papyrus Script}}


== See Also ==
== See Also ==

Revision as of 23:49, 29 October 2017

Type: TACT
Papyrus: TalkingActivator Script

The TalkingActivator object is found within the Object Window under the Actor Category.

Editor Dialog

TalkingActivator Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Looping Sound:
  • Voice Type:
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Flags
    • Radio Station:
    • Cont. Broadcast:
    • Non-Pipboy:
    • Random Anim Start:
    • No Voice Filter:
    • On Local Map:
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.

See Also