DefaultRefOnDestructionStateChanged

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Default script used for checking if a reference has changed combat state, and optionally who it's target is.

Required Properties[edit | edit source]

Quest MyQuest
{Quest containing the Stage to Set}
Int StageToSet
{Stage to Set}

Optional Properties[edit | edit source]

Int DestructionStateToCheckFor
{Set the stage when this destruction state is reached.}

Debug Properties[edit | edit source]

Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}