SetPersistLoc - ObjectReference
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Member of: ObjectReference Script
Sets the persist location on an in-game created object.
Syntax[edit | edit source]
Function SetPersistLoc(Location akLoc)
Parameters[edit | edit source]
- akLoc: Location to set as the persist location
Return Value[edit | edit source]
None
Examples[edit | edit source]
;Create an actor that persists when TestLoc is loaded
TestActorRef = TestLocCenterRef.PlaceAtMe( TestActorBase )
TestActorRef.SetPersistLoc( TestLoc )