Difference between revisions of "Category:Tutorials"

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698 bytes added ,  20:12, 9 December 2018
maybe too much key press?
imported>Qazaaq
imported>Qazaaq
(maybe too much key press?)
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Notice, that there are some ''changes'' to the new [[Creation Kit]] for Fallout 4.
Notice, that there are some ''changes'' to the new [[Creation Kit]] for Fallout 4.
Be sure to check out the [[New Editor Features]] and [[Differences from Skyrim to Fallout 4]].
Be sure to check out the [[New Editor Features]] and [[Differences from Skyrim to Fallout 4]].
{{key press|Alt|Double Mouse Click|Right Button}}


== Tips ==
== Tips ==
*You can use Ctrl-Shift-A to align to a reference's position. You can also use Ctrl-A to align to its rotation.
*You can use {{key press|Ctrl|Shift|A}} to align to a [[Reference]]'s position. You can also use {{key press|Ctrl|A}} to align to its rotation.
*Alt-Q will clear your current snap reference.
*{{key press|Alt|Q}} will clear your current snap [[Reference]].
*Pressing mouse button 4 while moving/rotating a reference will slow the translation down, allowing for fine movements.
*Pressing {{key press|Mouse Click|Button 4}} while moving/rotating a [[Reference]] will slow the translation down, allowing for fine movements.
*Alt-G will enable Local Rotation mode, which allows you to move on the world's axis and rotate on the last selected reference's local axis.
*{{key press|Alt|G}} will enable ''Local Rotation'' mode, which allows you to move on the world's axis and rotate on the last selected [[Reference]]'s local axis.
*You can double-click a layer to hide/show it.
*You can {{key press|Double Mouse Click}} a [[Layer]] to hide/show it.
*You can alt-double-click a layer to freeze it.
*You can {{key press|Alt|Double Mouse Click}} a [[Layer]] to freeze it.
*You can ctrl-double-click a layer to make it the active layer.
*You can {{key press|Ctrl|Double Mouse Click}} a [[Layer]] to make it the active [[Layer]].
*You can rotate a group of objects around their local axis by being in Local Mode (G) and holding the control key while rotating the references.
*You can rotate a group of [[Object]]s around their local axis by being in ''Local Mode (G)'' and holding the ''control key'' while rotating the [[Reference]]s.
*To make a Static Collection, select the references and press Alt-O. Alt-U will break them back out into their individual statics.
*To make a ''Static Collection'', select the [[Reference]]s and press {{key press|Alt|O}}. {{key press|Alt|U}} will break them back out into their individual statics.
*You can use Ctrl-G to group the selected references. Ctrl-U will ungroup them. You can select a specific reference in a group while holding the alt key.
*You can use {{key press|Ctrl|G}}to group the selected [[Reference]]s. {{key press|Ctrl|U}} will ungroup them. You can select a specific [[Reference]] in a group while holding the alt key.
*To link one reference to another, you can use ctrl-space and click the ref you'd like to link to, then hit enter.
*To link one [[Reference]] to another, you can use {{key press|Ctrl|Space}} and click the [[Reference]] you'd like to link to, then hit {{key press|Enter}}.
*Alt-Shift-1 will hide all unselected references, which "isolates" the selected references.  Alt-1 will unhide everything.
*{{key press|Alt|Shift|1}} will hide all unselected [[Reference]]s, which "isolates" the selected [[Reference]]s{{key press|Alt|1}} will unhide everything.
*You can now use 1 to hide selected triangles while in navmesh mode.  Alt-1 will unhide all hidden triangles.
*You can now use {{key press|1}} to hide selected triangles while in navmesh mode.  {{key press|Alt|1}} will unhide all hidden triangles.
*You can change the colors of objects and categories in the Object Window by modifying their layout. You can even hide them! Go to View->Object Window Layout
*You can change the colors of [[Object]]s and categories in the [[Object Window]] by modifying their layout. You can even hide them! Go to <code>View -> Object Window Layout</code>.
*You can create a Pack-In of references (a saved copy of them) by selecting the references, right clicking, and selecting "Create Pack-In".
*You can create a Pack-In of [[Reference]]s (a saved copy of them) by selecting the [[Reference]]s, right clicking, and selecting "Create Pack-In".
*Ctrl-Alt-D will duplicate the selected reference, and LinkRef the old reference to the newly created one.  Quick way to make a patrol, or LinkRef chain.
*{{key press|Ctrl|Alt|D}} will duplicate the selected [[Reference]], and ''LinkRef'' the old [[Reference]] to the newly created one.  Quick way to make a patrol, or ''LinkRef'' chain.
*While holding Z, X, or C to rotate/move a reference on a specific axis you can manipulate the selected references without actually having your cursor over them.
*While holding Z, X, or C to rotate/move a [[Reference]] on a specific axis you can manipulate the selected [[Reference]]s without actually having your cursor over them.
*Holding S while clicking and dragging will scale a spline's thickness.  Holding Ctrl-Alt-S will adjust its tension.
*Holding S while clicking and dragging will scale a spline's thickness.  Holding {{key press|Ctrl|Alt|S}} will adjust its tension.
*If performing operations in the Render Window feels sluggish, and there are a lot of loaded references, try checking the "Filtered Only" checkbox in the "Cell View" window.
*If performing operations in the [[Render Window]] feels sluggish, and there are a lot of loaded [[Reference]]s, try checking the "Filtered Only" checkbox in the [[Cell View Window]].
*Shift-R will Show/Hide Roombounds and Portals.
*{{key press|Shift|R}} will Show/Hide Roombounds and Portals.
*Ctrl-F5 will export data from most lists in the editor to a .txt file.
*{{key press|Ctrl|F5}} will export data from most lists in the editor to a <code>.txt</code> file.
*Ctrl-Shift-Drag Select will de-select any selected reference.
*{{key press|Ctrl|Shift|Mouse Click|Drag}} will de-select any selected [[Reference]].
*The Layer Window now has a Filter Box.
*The [[Layer Window]] now has a ''Filter Box''.
*There is a "Recent Cells" list that displays your most recently visited cells.  You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the "Cell View" window.
*There is a "Recent Cells" list that displays your most recently visited [[Cell]]s.  You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the [[Cell View Window]].
*Double right-clicking on an item in most drop-down menus will open that item.
*Double <code>right-clicking</code> on an item in most drop-down menus will open that item.
*If you want to stay in the "Recent Cells" Worldspace upon loading a cell then set bSelectWorldspaceForRecentCell=0 under [General] in your CreationKitCustom.ini
*If you want to stay in the "Recent Cells" Worldspace upon loading a [[Cell]] then set <code>bSelectWorldspaceForRecentCell=0</code> under <code>[General]</code> in your CreationKitCustom.ini
*You can now rename multiple forms in the Object Window by selecting them, right clicking, and selecting "Rename".
*You can now rename multiple ''Forms'' in the [[Object Window]] by selecting them, right clicking, and selecting "Rename".
*The "Out of Date Dialogue" button allows you to record all your dialog quickly.
*The "Out of Date Dialogue" button allows you to record all your dialog quickly.
*In the Scene View, "Dialog Only" allows you to quickly edit dialog.
*In the Scene View, "Dialog Only" allows you to quickly edit dialog.
*In Scene View, Ctrl-P adds a new PC Response.
*In Scene View, {{key press|Ctrl|P}} adds a new ''PC Response''.
*In Scene View, Ctrl-D adds a new Dialog Action.
*In Scene View, {{key press|Ctrl|D}} adds a new ''Dialog Action''.
*In Scene View, Ctrl-R adds a new NPC Response Action.
*In Scene View, {{key press|Ctrl|R}} adds a new ''NPC Response Action''.
*If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.
*If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.


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