Difference between revisions of "Category:Tutorials"
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Notice, that there are some ''changes'' to the new [[Creation Kit]] for Fallout 4. | Notice, that there are some ''changes'' to the new [[Creation Kit]] for Fallout 4. | ||
Be sure to check out the [[New Editor Features]] and [[Differences from Skyrim to Fallout 4]]. | Be sure to check out the [[New Editor Features]] and [[Differences from Skyrim to Fallout 4]]. | ||
{{key press|Alt|Double Mouse Click|Right Button}} | |||
== Tips == | == Tips == | ||
*You can use Ctrl | *You can use {{key press|Ctrl|Shift|A}} to align to a [[Reference]]'s position. You can also use {{key press|Ctrl|A}} to align to its rotation. | ||
*Alt | *{{key press|Alt|Q}} will clear your current snap [[Reference]]. | ||
*Pressing | *Pressing {{key press|Mouse Click|Button 4}} while moving/rotating a [[Reference]] will slow the translation down, allowing for fine movements. | ||
*Alt | *{{key press|Alt|G}} will enable ''Local Rotation'' mode, which allows you to move on the world's axis and rotate on the last selected [[Reference]]'s local axis. | ||
*You can | *You can {{key press|Double Mouse Click}} a [[Layer]] to hide/show it. | ||
*You can | *You can {{key press|Alt|Double Mouse Click}} a [[Layer]] to freeze it. | ||
*You can | *You can {{key press|Ctrl|Double Mouse Click}} a [[Layer]] to make it the active [[Layer]]. | ||
*You can rotate a group of | *You can rotate a group of [[Object]]s around their local axis by being in ''Local Mode (G)'' and holding the ''control key'' while rotating the [[Reference]]s. | ||
*To make a Static Collection, select the | *To make a ''Static Collection'', select the [[Reference]]s and press {{key press|Alt|O}}. {{key press|Alt|U}} will break them back out into their individual statics. | ||
*You can use Ctrl | *You can use {{key press|Ctrl|G}}to group the selected [[Reference]]s. {{key press|Ctrl|U}} will ungroup them. You can select a specific [[Reference]] in a group while holding the alt key. | ||
*To link one | *To link one [[Reference]] to another, you can use {{key press|Ctrl|Space}} and click the [[Reference]] you'd like to link to, then hit {{key press|Enter}}. | ||
*Alt | *{{key press|Alt|Shift|1}} will hide all unselected [[Reference]]s, which "isolates" the selected [[Reference]]s. {{key press|Alt|1}} will unhide everything. | ||
*You can now use 1 to hide selected triangles while in navmesh mode. Alt | *You can now use {{key press|1}} to hide selected triangles while in navmesh mode. {{key press|Alt|1}} will unhide all hidden triangles. | ||
*You can change the colors of | *You can change the colors of [[Object]]s and categories in the [[Object Window]] by modifying their layout. You can even hide them! Go to <code>View -> Object Window Layout</code>. | ||
*You can create a Pack-In of | *You can create a Pack-In of [[Reference]]s (a saved copy of them) by selecting the [[Reference]]s, right clicking, and selecting "Create Pack-In". | ||
*Ctrl | *{{key press|Ctrl|Alt|D}} will duplicate the selected [[Reference]], and ''LinkRef'' the old [[Reference]] to the newly created one. Quick way to make a patrol, or ''LinkRef'' chain. | ||
*While holding Z, X, or C to rotate/move a | *While holding Z, X, or C to rotate/move a [[Reference]] on a specific axis you can manipulate the selected [[Reference]]s without actually having your cursor over them. | ||
*Holding S while clicking and dragging will scale a spline's thickness. Holding Ctrl | *Holding S while clicking and dragging will scale a spline's thickness. Holding {{key press|Ctrl|Alt|S}} will adjust its tension. | ||
*If performing operations in the Render Window feels sluggish, and there are a lot of loaded | *If performing operations in the [[Render Window]] feels sluggish, and there are a lot of loaded [[Reference]]s, try checking the "Filtered Only" checkbox in the [[Cell View Window]]. | ||
*Shift | *{{key press|Shift|R}} will Show/Hide Roombounds and Portals. | ||
*Ctrl | *{{key press|Ctrl|F5}} will export data from most lists in the editor to a <code>.txt</code> file. | ||
*Ctrl | *{{key press|Ctrl|Shift|Mouse Click|Drag}} will de-select any selected [[Reference]]. | ||
*The Layer Window now has a Filter Box. | *The [[Layer Window]] now has a ''Filter Box''. | ||
*There is a "Recent Cells" list that displays your most recently visited | *There is a "Recent Cells" list that displays your most recently visited [[Cell]]s. You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the [[Cell View Window]]. | ||
*Double right-clicking on an item in most drop-down menus will open that item. | *Double <code>right-clicking</code> on an item in most drop-down menus will open that item. | ||
*If you want to stay in the "Recent Cells" Worldspace upon loading a | *If you want to stay in the "Recent Cells" Worldspace upon loading a [[Cell]] then set <code>bSelectWorldspaceForRecentCell=0</code> under <code>[General]</code> in your CreationKitCustom.ini | ||
*You can now rename multiple | *You can now rename multiple ''Forms'' in the [[Object Window]] by selecting them, right clicking, and selecting "Rename". | ||
*The "Out of Date Dialogue" button allows you to record all your dialog quickly. | *The "Out of Date Dialogue" button allows you to record all your dialog quickly. | ||
*In the Scene View, "Dialog Only" allows you to quickly edit dialog. | *In the Scene View, "Dialog Only" allows you to quickly edit dialog. | ||
*In Scene View, Ctrl | *In Scene View, {{key press|Ctrl|P}} adds a new ''PC Response''. | ||
*In Scene View, Ctrl | *In Scene View, {{key press|Ctrl|D}} adds a new ''Dialog Action''. | ||
*In Scene View, Ctrl | *In Scene View, {{key press|Ctrl|R}} adds a new ''NPC Response Action''. | ||
*If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog. | *If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog. | ||