Difference between revisions of "CombatStyle"

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532 bytes added ,  23:31, 28 March 2018
Changed General Tab details
imported>Qazaaq
(format and details)
imported>Qazaaq
(Changed General Tab details)
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*'''Offensive Mult:''' See '''''Defensive Mult'''''. The higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack.
*'''Offensive Mult:''' See '''''Defensive Mult'''''. The higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack.
*'''Defensive Mult:''' See '''''Offensive Mult'''''.  The higher the number, a character will block more often, hold their block up longer, and bash more often if they're capable of doing so.
*'''Defensive Mult:''' See '''''Offensive Mult'''''.  The higher the number, a character will block more often, hold their block up longer, and bash more often if they're capable of doing so.
*'''Group Offensive Mult:''' This will override the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups.
*'''Group Offensive Mult:''' This will override the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups.
*'''Avoid Threat Chance:''' {{Template:Editor:PropertyObsolete}}
*'''Avoid Threats'''
*'''Equipment Score Mults:''' The higher the number, the more likely the [[Actor]] will be to use that [[Weapon]]. This number is multiplied into the damage output of the attack. So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic.
**'''Avoid Threat Chance:''' {{Template:Editor:PropertyObsolete}}
**'''Dodge Threat Chance:'''
**'''Evade Threat Chance:'''
*'''Equipment Score Mults:''' These values influence the [[Actor]] to prefer certain types of attacking. These values are multiplied into the damage output of the attack.  
**'''Melee:''' Higher values influence the use of a melee attack.
**'''Ranged:''' Higher values influence the use of a ranged attack.
**'''Magic:''' Higher values influence the use of a magic attack.
**'''Shout:''' Higher values influence the use of a shout attack.
**'''Staff:''' Higher values influence the use of a staff attack.
**'''Unarmed:''' Higher values influence the use of an unarmed attack.
{{ClearFloats}}
{{ClearFloats}}


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*'''Perch Attack Time:''' How long the actor stays in perch furniture before leaving it.
*'''Perch Attack Time:''' How long the actor stays in perch furniture before leaving it.
{{ClearFloats}}
{{ClearFloats}}
== Notes ==
*'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic.


== See Also ==
== See Also ==
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