Difference between revisions of "CombatStyle"

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56 bytes added ,  23:41, 28 March 2018
Melee Tab changes
imported>Qazaaq
(Changed General Tab details)
imported>Qazaaq
(Melee Tab changes)
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*'''Group Offensive Mult:''' This will override the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups.
*'''Group Offensive Mult:''' This will override the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups.
*'''Avoid Threats'''
*'''Avoid Threats'''
**'''Avoid Threat Chance:''' {{Template:Editor:PropertyObsolete}}
**'''Avoid Threat Chance:'''
**'''Dodge Threat Chance:'''
**'''Dodge Threat Chance:'''
**'''Evade Threat Chance:'''
**'''Evade Threat Chance:'''
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=== Melee Tab ===
=== Melee Tab ===
[[File:CombatStyle Melee Editor.png|thumb|right|400px]]
[[File:CombatStyle Melee Editor.png|thumb|right|400px]]
*'''Attack:'''
*'''Attack'''
**'''Attack Staggered Mult:''' The higher the number, the more likely an NPC will attack a player in a stagger state
**'''Attack Staggered/Recoiled Mult:''' The higher the number, the more likely an NPC will attack a player in a stagger state.
**'''Power Attack Staggered:''' The higher the number, the more likely an NPC will power attack a player in a stagger state
**'''Attack When Staggered/Recoiled Mult:'''
**'''Power Attack Blocking:''' The higher the number, the more likely an NPC will power attack a player in a blocking state (and thus, break a block)
**'''Power Attack Staggered/Recoiled Mult:''' The higher the number, the more likely an NPC will power attack a player in a stagger state.
**'''Special Attack:''' {{Template:Editor:PropertyObsolete}}
**'''Power Attack Blocking Mult:''' The higher the number, the more likely an NPC will power attack a player in a blocking state and thus, break a block.
*'''Bash:'''
**'''Special Attack Mult:'''
**'''Bash Mult:''' The higher the number, the more likely an NPC will bash the player (either with a shield or a special attack flagged as a 'bash.This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.)
*'''Bash'''
**'''Bash Recoiled:''' The higher the number, the more likely an NPC will bash a player who is in a recoiled state.  A recoiled state is when the player (or npc) gets his regular attack blocked, thus recoiling him.
**'''Block When Staggered/Recoiled:'''
**'''Bash Mult:''' The higher the number, the more likely an NPC will bash the player either with a shield or a special attack flagged as a 'bash'. This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.
**'''Bash Recoiled Mult:''' The higher the number, the more likely an NPC will bash a player who is in a recoiled state.  A recoiled state is when the player (or npc) gets his regular attack blocked, thus recoiling him.
**'''Bash Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state.
**'''Bash Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state.
**'''Bash Power Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state.
**'''Bash Power Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state.
*'''Misc:'''
*'''Misc'''
**'''Allow Dual Wielding:''' Allows an NPC to dual wield.  Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs.
**'''Allow Dual Wielding:''' Allows an NPC to dual wield.  Note, this will only work on 'humanoid' NPCs who have Dual Wielding animations.
**'''Retarget Any Nearby Melee Target:'''
{{ClearFloats}}
{{ClearFloats}}


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