Difference between revisions of "Hazard"

72 bytes removed ,  22:04, 14 December 2017
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(Unknown properties should simply be left blank.)
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*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}} Not displayed in game.
*{{Template:Editor:Property:Name}} Not displayed in game.
*'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell.
*'''Art File:''' The [[Model File]] file to be used.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
*'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
*'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
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*{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''.
*{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''.
*{{Template:Editor:Property:Impact Data Set}}
*{{Template:Editor:Property:Impact Data Set}}
*'''Taber Effectiveness by Proximity
*'''Taber Effectiveness by Proximity:'''
*'''Full Effect Radius:'''
*'''Full Effect Radius:'''
*'''Taper Weight:'''
*'''Taper Weight:'''
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*'''Flags'''
*'''Flags'''
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated NIF to loop for as long as defined in the spell / impact.
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated [[Model File]] to loop for as long as defined in the spell / impact.
**'''Inherit Radius From Spawn Spell:''' [Unknown/Not Yet Tested]
**'''Inherit Radius From Spawn Spell:'''
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
**'''Drop to Ground:''' Causes the associated NIF to appear close to the ground upon impact.
**'''Drop to Ground:''' Causes the associated [[Model File]] to appear close to the ground upon impact.


{{ClearFloats}}
{{ClearFloats}}
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