Difference between revisions of "Keyword"

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210 bytes added ,  12:22, 11 February 2017
m
→‎Types: Explained how to control attach point order
imported>Google12
m (→‎Types: made attach point an anchor in order to link to it.)
imported>Google12
m (→‎Types: Explained how to control attach point order)
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* '''Anim Face:''' Defines a category of facial expressions, which can be used in dialogue.
* '''Anim Face:''' Defines a category of facial expressions, which can be used in dialogue.


* <span id="attachPoint">'''Attach Point:'''</span> Defines a mod attachment point for an object and its [[Object Mod]]. Does not have to be visually/physically attached. You can think of it as a category or class of [[Object Mod]]. The Display Name is what will be shown at the modding workbenches as the mod category name. See [[Object Mod|Notes on the Object Mod]] page for information about creating new mod categories.
* <span id="attachPoint">'''Attach Point:'''</span> Defines a mod attachment point for an object and its [[Object Mod]]. Does not have to be visually/physically attached. You can think of it as a category or class of [[Object Mod]]. The Display Name is what will be shown at the modding workbenches as the mod category name, when no mod is attached. At the workbench, the order in which the attach points appear is controlled by do_ModMenuSlotKeywordList.  For compatibility this list should not be edited but modified using a script. See [[Object Mod|Notes on the Object Mod]] page for information about creating new mod categories.


* '''Attraction Type:''' Part of a system used to get characters to react to specific events that occur around them.
* '''Attraction Type:''' Part of a system used to get characters to react to specific events that occur around them.
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