Difference between revisions of "Keyword"

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135 bytes removed ,  16:43, 6 June 2017
m
removed a note that is no longer true on modern versions of the game
imported>Google12
m (→‎Types: attach points - added a link the AddForm function)
imported>Gurgate
m (removed a note that is no longer true on modern versions of the game)
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* '''Anim Face:''' Defines a category of facial expressions, which can be used in dialogue.
* '''Anim Face:''' Defines a category of facial expressions, which can be used in dialogue.


* <span id="attachPoint">'''Attach Point:'''</span> Defines a mod attachment point for an object and its [[Object Mod]]. Does not have to be visually/physically attached. You can think of it as a category or class of [[Object Mod]]. The Display Name is what will be shown at the modding workbenches as the mod category name, when no mod is attached. At the workbench, the order in which the attach points appear is controlled by do_ModMenuSlotKeywordList FormList.  Attach points not in this list will appear in a random order after the items in the list.  The best way to add new attach points is via [[AddForm - FormList]] so as to not conflict with other mods modding this same FormList. See [[Object Mod|Notes on the Object Mod]] page for information about creating new mod categories.
* <span id="attachPoint">'''Attach Point:'''</span> Defines a mod attachment point for an object and its [[Object Mod]]. Does not have to be visually/physically attached. You can think of it as a category or class of [[Object Mod]]. The Display Name is what will be shown at the modding workbenches as the mod category name, when no mod is attached. At the workbench, the order in which the attach points appear is controlled by do_ModMenuSlotKeywordList FormList.  Attach points not in this list will appear in a random order after the items in the list. See [[Object Mod|Notes on the Object Mod]] page for information about creating new mod categories.


* '''Attraction Type:''' Part of a system used to get characters to react to specific events that occur around them.
* '''Attraction Type:''' Part of a system used to get characters to react to specific events that occur around them.
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