Difference between revisions of "Object Mod"

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413 bytes added ,  14:07, 30 September 2018
added to object description
imported>M3rvin
imported>Qazaaq
(added to object description)
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'''Papyrus:''' [[ObjectMod Script]]
'''Papyrus:''' [[ObjectMod Script]]


The [[Object Mod]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].
The Object Mod form creates entries that allow items to be upgraded at a workbench.
The Object Mod form creates entries that allow items to be upgraded at a workbench.


== Editor Dialog ==
== Editor Dialog ==
[[File:Object_Mod_Editor.png]]
[[File:Object Mod Editor.png]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Model}} This will be added to the specified attach point. For example, attaching a scope to the receiver of a weapon. This is not typically used for armor mods.
*{{Template:Editor:Property:Model}} This will be added to the specified attach point. For example, attaching a scope to the receiver of a weapon. This is not typically used for armor mods.
*{{Template:Editor:Property:Description|property=Desc}}
*{{Template:Editor:Property:Description|property=Desc}}
*'''Target Type:''' Determines what kind of object this upgrades.
*'''Target Type:''' Determines what kind of object this upgrades and which property modifiers may apply.
**'''Actor:'''
**'''Actor:''' The property modifiers will apply to an [[Actor]] object.
**'''Armor:'''
**'''Armor:''' The property modifiers will apply to an [[Armor]] object.
**'''Furniture:''' ''This is probably power armor.''
**'''Furniture:''' The property modifiers will apply to a [[Furniture]] object. ''This is probably power armor.''
**'''Weapon:'''
**'''Weapon:''' The property modifiers will apply to a [[Weapon]] object.
*'''Loose Mod:''' The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached.  See Notes.
*'''Loose Mod:''' The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached.  See Notes.
*{{Template:Editor:Property:Priority}}  
*{{Template:Editor:Property:Priority}}  
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Items]]
[[Category:Items]]
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