Difference between revisions of "Object Mod"
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added to object description
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'''Papyrus:''' [[ObjectMod Script]] | '''Papyrus:''' [[ObjectMod Script]] | ||
The [[Object Mod]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]]. | |||
The Object Mod form creates entries that allow items to be upgraded at a workbench. | The Object Mod form creates entries that allow items to be upgraded at a workbench. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File: | [[File:Object Mod Editor.png]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} | *{{Template:Editor:Property:Name}} | ||
*{{Template:Editor:Property:Model}} This will be added to the specified attach point. For example, attaching a scope to the receiver of a weapon. This is not typically used for armor mods. | *{{Template:Editor:Property:Model}} This will be added to the specified attach point. For example, attaching a scope to the receiver of a weapon. This is not typically used for armor mods. | ||
*{{Template:Editor:Property:Description|property=Desc}} | *{{Template:Editor:Property:Description|property=Desc}} | ||
*'''Target Type:''' Determines what kind of object this upgrades. | *'''Target Type:''' Determines what kind of object this upgrades and which property modifiers may apply. | ||
**'''Actor:''' | **'''Actor:''' The property modifiers will apply to an [[Actor]] object. | ||
**'''Armor:''' | **'''Armor:''' The property modifiers will apply to an [[Armor]] object. | ||
**'''Furniture:''' ''This is probably power armor.'' | **'''Furniture:''' The property modifiers will apply to a [[Furniture]] object. ''This is probably power armor.'' | ||
**'''Weapon:''' | **'''Weapon:''' The property modifiers will apply to a [[Weapon]] object. | ||
*'''Loose Mod:''' The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached. See Notes. | *'''Loose Mod:''' The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached. See Notes. | ||
*{{Template:Editor:Property:Priority}} | *{{Template:Editor:Property:Priority}} | ||
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:Items]] | [[Category:Items]] |