Difference between revisions of "Object Mod"

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24 bytes added ,  14:09, 30 September 2018
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*{{Template:Editor:Property:Description|property=Desc}}
*{{Template:Editor:Property:Description|property=Desc}}
*'''Target Type:''' Determines what kind of object this upgrades and which property modifiers may apply.
*'''Target Type:''' Determines what kind of object this upgrades and which property modifiers may apply.
**'''Actor:''' The property modifiers will apply to an [[Actor]] object.
**'''Actor:''' The property modifiers which will apply to an [[Actor]] object.
**'''Armor:''' The property modifiers will apply to an [[Armor]] object.
**'''Armor:''' The property modifiers which will apply to an [[Armor]] object.
**'''Furniture:''' The property modifiers will apply to a [[Furniture]] object. ''This is probably power armor.''
**'''Furniture:''' The property modifiers which will apply to a [[Furniture]] object. ''This is probably power armor.''
**'''Weapon:''' The property modifiers will apply to a [[Weapon]] object.
**'''Weapon:''' The property modifiers which will apply to a [[Weapon]] object.
*'''Loose Mod:''' The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached.  See Notes.
*'''Loose Mod:''' The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached.  See Notes.
*{{Template:Editor:Property:Priority}}  
*{{Template:Editor:Property:Priority}}  
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