Difference between revisions of "Talk:Object Mod"

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507 bytes added ,  10:09, 12 February 2017
m
Explained the edit to the attach points note.
imported>Google12
imported>Google12
m (Explained the edit to the attach points note.)
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The editor dialog image has a non-neutral background. Should be fully cropped or the creation kit background color.--[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-07-17T21:20:39 (EDT)
The editor dialog image has a non-neutral background. Should be fully cropped or the creation kit background color.--[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-07-17T21:20:39 (EDT)
The previous note on attach points indicated that they must appear in the do_ModMenuSlotKeywordList, but I'm working on an armor mod that has introduced several new APs and even though I have not added them to the FormList, they show up in game just fine (albeit in a random order at the end of the pre-existing APs).  I transferred the remaining information in the old note to the Attach Points entry on the Keyword page and then replaced this note with a reference to that entry.[[User:Bug64]]2017-12-02


== Target Mod Association Keywords ==
== Target Mod Association Keywords ==
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