Difference between revisions of "Talk:Object Mod"

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381 bytes added ,  14:11, 3 May 2017
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→‎Priority: just a rough estimate of how many has a priority over 0.
imported>Google12
m (Explained the edit to the attach points note.)
imported>Tania
m (→‎Priority: just a rough estimate of how many has a priority over 0.)
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== Priority ==
== Priority ==
I'm not sure what priority does.  At first I thought it controlled the order in which OMODs are applied, but i did a test where I applied 2 conflicting OMODs to a piece of armor.  Only the first one took effect.  I changed the priority both ways (mod1>mod2 and mod2>mod1) but there was no change.  I also checked to see if it impacted the order in which the OMODs appeared at the workbench, but no change their either. [[User:Bug64]] 2017-02-07
I'm not sure what priority does.  At first I thought it controlled the order in which OMODs are applied, but i did a test where I applied 2 conflicting OMODs to a piece of armor.  Only the first one took effect.  I changed the priority both ways (mod1>mod2 and mod2>mod1) but there was no change.  I also checked to see if it impacted the order in which the OMODs appeared at the workbench, but no change their either. [[User:Bug64]] 2017-02-07
:Adding to the mystery here.. Priority is only used for certain mods that have a ProjectileNode as an Attach Parent. There's many Legendary mods that have a priority of 100. There is about 85 mods in total with a priority set. I'm curious what this does for those weapons and might look into it. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-05-03T15:11:25 (EDT)
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