Difference between revisions of "Talk:Object Mod"
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→Priority: just a rough estimate of how many has a priority over 0.
imported>Google12 m (Explained the edit to the attach points note.) |
imported>Tania m (→Priority: just a rough estimate of how many has a priority over 0.) |
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== Priority == | == Priority == | ||
I'm not sure what priority does. At first I thought it controlled the order in which OMODs are applied, but i did a test where I applied 2 conflicting OMODs to a piece of armor. Only the first one took effect. I changed the priority both ways (mod1>mod2 and mod2>mod1) but there was no change. I also checked to see if it impacted the order in which the OMODs appeared at the workbench, but no change their either. [[User:Bug64]] 2017-02-07 | I'm not sure what priority does. At first I thought it controlled the order in which OMODs are applied, but i did a test where I applied 2 conflicting OMODs to a piece of armor. Only the first one took effect. I changed the priority both ways (mod1>mod2 and mod2>mod1) but there was no change. I also checked to see if it impacted the order in which the OMODs appeared at the workbench, but no change their either. [[User:Bug64]] 2017-02-07 | ||
:Adding to the mystery here.. Priority is only used for certain mods that have a ProjectileNode as an Attach Parent. There's many Legendary mods that have a priority of 100. There is about 85 mods in total with a priority set. I'm curious what this does for those weapons and might look into it. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-05-03T15:11:25 (EDT) |