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(Added known issues section with the destruction node nif/inventory renderer interaction.) |
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== Known Issues == | |||
* From Glitchfinder#8060 on Discord: | |||
<blockquote>After a bit of poking around and experimenting with a few items, I have confirmed that there is (apparently undocumented) handling of havok in the FO4 inventory screen object renderer, that can happen if an item's nif has a destruction node in it. | |||
This can cause the model's in-inventory position and angle to become effectively corrupted for all instances of the item so long as the specifically afflicted instance is in your inventory or loaded into a cell. This altered position also offsets where it falls when you drop it, and can offset where the object can be selected in console (creating a selectable "ghost" that you cannot see while the rendered object cannot be selected). | |||
I have also fixed items "corrupted" by this issue by modifying their nif to remove the destruction node.</blockquote> | |||
== See Also == | == See Also == |
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