Difference between revisions of "Light"

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13 bytes removed ,  01:45, 23 February 2023
Added the object type code and property templates.
imported>Google14
m (Fixed grammar.)
(Added the object type code and property templates.)
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Type:''' <code>LIGH</code>
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'''Papyrus:''' [[Light Script]]
'''Papyrus:''' [[Light Script]]


A Light form represents a light source. These can be: placeable objects, like some of the workshop lights; inventory items, like the torches in Skyrim; or invisible light emitters placed in the Creation Kit.
A [[Light]] form represents a light source. These can be: placeable objects, like some of the workshop lights; inventory items, like the torches in Skyrim; or invisible light emitters placed in the [[Creation Kit]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Light_Editor.png|thumb|right|400px]]
[[File:Light_Editor.png|thumb|right|400px]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Name:''' The name shown for this object when it is displayed in an in-game UI.
*{{Template:Editor:Property:Name}}
*'''Model:''' The 3D model that this light uses. Lights do not require a 3D model.
*{{Template:Editor:Property:Model}} Lights do not require a 3D model.
*'''Off by default:''' Indicates whether the emitter actually casts light by default.
*'''Off by default:''' Indicates whether the emitter actually casts light by default.
*'''Sound:'''
*{{Template:Editor:Property:Sound}}
*'''Add Destruction Data:'''
*{{Template:Editor:Property:Add Destruction Data}}
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*'''Type:''' The type of light.
*'''Type:''' The type of light.
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**'''Attenuation Only:''' This basically allows you to use the light as a "Fill Light" (Does not contribute to effects like Specular, Roughness, Rim Lighting and Self-Shadowing).
**'''Attenuation Only:''' This basically allows you to use the light as a "Fill Light" (Does not contribute to effects like Specular, Roughness, Rim Lighting and Self-Shadowing).
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*'''Papyrus Scripts:''' [[Papyrus]] scripts to be attached to references. These should extend [[ObjectReference Script|ObjectReference]], not [[Light Script|Light]].
*{{Template:Editor:Property:Papyrus Script}} These should extend [[ObjectReference Script|ObjectReference]], not [[Light Script|Light]].
*'''Actor Values:'''
*{{Template:Editor:Property:Actor Values}}


{{ClearFloats}}
{{ClearFloats}}
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