Difference between revisions of "MovableStatic"

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8 bytes added ,  02:45, 23 February 2023
Added object type code and property template descriptions.
imported>Hitbts
(Page created. Description was lifted from the GECK wiki.)
 
(Added object type code and property template descriptions.)
 
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Papyrus:''' [[MovableStatic Script]]
'''Type:''' <code>MSTT</code>
<BR/>
'''Papyrus:''' [[MovableStatic Script]], [[ObjectReference Script]]


MovableStatics are static objects that are subject to Havok physics. This means that they can be moved around by the player with the grab button and will be affected by weapons and explosives. This category also contains some animated objects which are usually prefixed with "FX." They play a single continuous animation, usually a water spray, flames, smoke or something similar.  
MovableStatics are static objects that are subject to Havok physics. This means that they can be moved around by the [[Player]] with the grab button and will be affected by [[Weapon|Weapons]] and explosives. This category also contains some animated objects which are usually prefixed with "FX." They play a single continuous animation, usually a water spray, flames, smoke or something similar. Attached scripts should extend [[ObjectReference Script|ObjectReference]], not [[MovableStatic Script|MovableStatic]].


== Editor Dialog ==
== Editor Dialog ==
[[File:MovableStatic_Editor.png]]
[[File:MovableStatic_Editor.png]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Name:'''
*{{Template:Editor:Property:Name}}
*'''Model:''' The 3D model file used by this MovableStatic.
*{{Template:Editor:Property:Model}}
*'''Add Destruction Data:'''
*{{Template:Editor:Property:Add Destruction Data}}
*'''Looping Sound:'''
*'''Looping Sound:'''
*'''Flags:'''
*'''Flags:'''
**'''Has Currents:'''
**'''Has Currents:'''
**'''Pack-In Use Only:'''
**{{Template:Editor:Property:Pack-In Use Only}}
**'''Obstacle:''' Whether the game should check these references for NAVCUT data and apply it.
**'''Obstacle:''' Whether the game should check these references for NAVCUT data and apply it.
**'''Must Update Anims:'''
**'''Must Update Anims:'''
**'''Random Anim Start:'''
**'''Random Anim Start:'''
**'''On Local Map:''' Whether references show up on a cell's local map.
**{{Template:Editor:Property:On Local Map}}
**'''Used As Platform:'''
**'''Used As Platform:'''
*'''Papyrus Scripts:''' [[Papyrus]] scripts that will be attached to references. These should extend [[ObjectReference Script|ObjectReference]], not [[MovableStatic Script|MovableStatic]].
*{{Template:Editor:Property:Papyrus Script}}
*'''NavMesh Generation Import Option:''' Controls how the Creation Kit will handle this object when automatically generating navmeshes.
*'''NavMesh Generation Import Option:''' Controls how the Creation Kit will handle this object when automatically generating navmeshes.
**'''Collision Geometry:''' The Creation Kit will prevent the navmesh from intersecting this object's collision geometry.
**'''Collision Geometry:''' The Creation Kit will prevent the navmesh from intersecting this object's collision geometry.
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**'''Filter:''' The Creation Kit will ignore this object, and allow the navmesh to intersect it.
**'''Filter:''' The Creation Kit will ignore this object, and allow the navmesh to intersect it.
**'''Ground:''' The Creation Kit will treat this object as ground, and wrap the navmesh over it.
**'''Ground:''' The Creation Kit will treat this object as ground, and wrap the navmesh over it.
*'''Keywords:''' A list of [[keywords]] that signal information to other game systems.
*{{Template:Editor:Property:Keywords}}
*'''Actor Values:'''
*{{Template:Editor:Property:Actor Values}}


== See Also ==
== See Also ==
*[[:Category:WorldObjects|WorldObjects Category]]
*[[:Category:WorldObjects|WorldObjects Category]]
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