Difference between revisions of "MiscComponent Struct - MiscObject"
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'''F4SE Member of:''' [[MiscObject Script]] | '''F4SE Member of:''' [[MiscObject Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.4.2}} | {{Template:Papyrus:RequiredF4SE|version=0.4.2}} | ||
A structure that holds information about the ''[[Template:Editor:Property:Component Data|Component Data]]'' of a [[MiscItem]]. This includes a [[Component]] and a number designating the quantity. | |||
== Syntax == | == Syntax == | ||
Line 14: | Line 13: | ||
== Members == | == Members == | ||
*Object: | *Object: The [[Component]] to use. | ||
*Count: | *Count: The quantity of this component. | ||
== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; | ; Trace miscellaneous 'c_Gold' component | ||
Component c_Gold | |||
MiscObject:MiscComponent gold = new MiscObject:MiscComponent | |||
gold.Object = c_Gold | |||
gold.Count = 100 | |||
Debug.Trace("There is "+gold.Count+" of the '"+gold.Object+"' component") | |||
</source> | |||
<source lang="papyrus"> | |||
Scriptname Example extends ScriptObject | |||
import MiscObject | |||
Group Components | |||
Component Property c_Leather Auto Const Mandatory | |||
Component Property c_Plastic Auto Const Mandatory | |||
Component Property c_Steel Auto Const Mandatory | |||
EndGroup | |||
Event OnInit() | |||
{An array of miscellaneous components} | |||
MiscComponent[] components = new MiscComponent[0] | |||
MiscComponent leather = new MiscComponent | |||
leather.Object = c_Leather | |||
leather.Count = 1 | |||
components.Add(leather) | |||
MiscComponent plastic = new MiscComponent | |||
plastic.Object = c_Plastic | |||
plastic.Count = 2 | |||
components.Add(plastic) | |||
MiscComponent steel = new MiscComponent | |||
steel.Object = c_Steel | |||
steel.Count = 3 | |||
components.Add(steel) | |||
int index = 0 | |||
While (index < components.Length) | |||
Debug.Trace("("+index+" of "+components.Length+") There is "+components[index].Count+" of the '"+components[index].Object+"' component") | |||
index += 1 | |||
EndWhile | |||
EndEvent | |||
</source> | </source> | ||
== See Also == | == See Also == | ||
*[[MiscItem]] | *[[MiscItem]] | ||
*[[Component]] | |||
*[[GetMiscComponents - MiscObject]] | |||
*[[SetMiscComponents - MiscObject]] | |||
Latest revision as of 19:10, 2 December 2018
F4SE Member of: MiscObject Script
Requires F4SE version 0.4.2 or higher.
A structure that holds information about the Component Data of a MiscItem. This includes a Component and a number designating the quantity.
Syntax[edit | edit source]
Struct MiscComponent
Component Object
int Count
EndStruct
Members[edit | edit source]
- Object: The Component to use.
- Count: The quantity of this component.
Examples[edit | edit source]
; Trace miscellaneous 'c_Gold' component
Component c_Gold
MiscObject:MiscComponent gold = new MiscObject:MiscComponent
gold.Object = c_Gold
gold.Count = 100
Debug.Trace("There is "+gold.Count+" of the '"+gold.Object+"' component")
Scriptname Example extends ScriptObject
import MiscObject
Group Components
Component Property c_Leather Auto Const Mandatory
Component Property c_Plastic Auto Const Mandatory
Component Property c_Steel Auto Const Mandatory
EndGroup
Event OnInit()
{An array of miscellaneous components}
MiscComponent[] components = new MiscComponent[0]
MiscComponent leather = new MiscComponent
leather.Object = c_Leather
leather.Count = 1
components.Add(leather)
MiscComponent plastic = new MiscComponent
plastic.Object = c_Plastic
plastic.Count = 2
components.Add(plastic)
MiscComponent steel = new MiscComponent
steel.Object = c_Steel
steel.Count = 3
components.Add(steel)
int index = 0
While (index < components.Length)
Debug.Trace("("+index+" of "+components.Length+") There is "+components[index].Count+" of the '"+components[index].Object+"' component")
index += 1
EndWhile
EndEvent