Difference between revisions of "Constructible Object"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Moved editor dialog image.)
imported>Qazaaq
(added links and link requests)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Editor Reference]]
'''Type:''' <code>COBJ</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Items]]
'''Papyrus:''' [[ConstructibleObject Script]]
'''Papyrus:''' [[ConstructibleObject Script]]


This form allows you to define the requirements for crafting items in-game.
This form allows you to define the requirements for crafting items in-game.
The [[Constructible Object]] [[object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].


== Editor Dialog==
== Editor Dialog==
[[File:Constructible_Object.png]]
[[File:Constructible Object Editor.PNG]]
* '''ID''': The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
* '''Workbench Keyword''': What workbench this object should show up at. For example: WorkbenchChemLab to make it show up at the chemistry station for crafting. See Notes.
* '''Workbench Keyword:''' Which [[Workbench]] this object should show up at. For example: <code>WorkbenchChemLab</code> to make it show up at the chemistry station for crafting. See Notes.
* '''Pickup Sound''': The sound made when the created object is picked up in workshop mode.
*{{Template:Editor:Property:Pickup Sound}}
* '''Putdown Sound''': The sound made when the created object is put down in workshop mode.
*{{Template:Editor:Property:Putdown Sound}}
* '''Menu Art Object''':
*{{Template:Editor:Property:Menu Art Object}}
* '''Created Object''': The object you are crafting.
*'''Created Object:''' The object you are crafting.
* '''Created Object Count''': How many objects this recipe yields.
*'''Created Object Count:''' How many objects this recipe yields.
* '''Priority''':
*'''Priority:''' Controls the order that this object will appear in the menus. Zero is the highest priority. [[COBJ]]s with the same priority will be ordered alphabetically.
* '''Recipe Filters''': [[Keyword]]s which define what category something belongs in. For example RecipeUtility will on an object crafted at WorkbenchChemLab will make this show up in the Utility category at the chemistry station.
*'''Recipe Filters''': [[Keyword]]s which define what category something belongs in. For example <code>RecipeUtility</code> will on an object crafted at <code>WorkbenchChemLab</code> will make this show up in the Utility category at the chemistry station.
* '''Required Item List''': Items that you must have in your working inventory in order to craft this. They will be consumed from the workbench first, then the player inventory. Right click, then select 'new' to add lines.
*'''Required Item List:''' Items that you must have in your working inventory in order to craft this. They will be consumed from the workbench first, then the player inventory. Right click, then select 'new' to add lines.
* '''Description''': Textual description of what you are creating.
*{{Template:Editor:Property:Description}}
* '''Match Conditions''': These conditions must be met in order for the item to be crafted at the workbench.
*{{Template:Editor:Property:Conditions|property=Match Conditions}} When the conditions are met the object may be crafted at a [[Workbench]].


== Notes ==
== Notes ==
* Workbench Keyword does not appear to be used for [[Object Mod]]s, just for creating new items. For mods, what items and what workbenches they show up at seem to be defined by the series of Keywords that define Attach Points and Mod Associations that are attached to various objects and their [[Object Mod]]s.
*Workbench Keyword does not appear to be used for [[Object Mod]]s, just for creating new items. For mods, what items and what [[Workbench]]es they show up at seem to be defined by the series of [[Keyword]]s that define '''Attach Points''' and '''Mod Associations''' that are attached to various objects and their [[Object Mod]]s.


== See Also ==
== See Also ==
*[[Keyword]]
*[[Workbench]]
*[[:Category:Items|Items Category]]
*[[:Category:Items|Items Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Items]]

Latest revision as of 19:03, 7 March 2020

Type: COBJ
Papyrus: ConstructibleObject Script

This form allows you to define the requirements for crafting items in-game. The Constructible Object object is found within the Object Window under the Items Category.

Editor Dialog[edit | edit source]

Constructible Object Editor.PNG

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Workbench Keyword: Which Workbench this object should show up at. For example: WorkbenchChemLab to make it show up at the chemistry station for crafting. See Notes.
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Menu Art Object:
  • Created Object: The object you are crafting.
  • Created Object Count: How many objects this recipe yields.
  • Priority: Controls the order that this object will appear in the menus. Zero is the highest priority. COBJs with the same priority will be ordered alphabetically.
  • Recipe Filters: Keywords which define what category something belongs in. For example RecipeUtility will on an object crafted at WorkbenchChemLab will make this show up in the Utility category at the chemistry station.
  • Required Item List: Items that you must have in your working inventory in order to craft this. They will be consumed from the workbench first, then the player inventory. Right click, then select 'new' to add lines.
  • Description: The object's description as it will appear within user interface menus.
  • Match Conditions: The Conditions must be met. When the conditions are met the object may be crafted at a Workbench.

Notes[edit | edit source]

  • Workbench Keyword does not appear to be used for Object Mods, just for creating new items. For mods, what items and what Workbenches they show up at seem to be defined by the series of Keywords that define Attach Points and Mod Associations that are attached to various objects and their Object Mods.

See Also[edit | edit source]